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岩石雕刻技术教程 - Rock Sculpting Techniques by David Lesperance - Gumroad
In this tutorial we will go over how I create rocks!. This tutorial is focused around sculpting. So we won't be using photo based alphas to generate the content. Instead we'll go through the process of sculpting out the main forms of the rocks and focus on generating detail that will aid you in the creation of your normal or displacement maps. I will overview the basic but powerful tools I use in Zbrush to help create our assets. We will overview topology options as well and basic previewing of our assets for quick iterations and contextual feedback. We will also be going over ways to speed up our asset creation process.
在本教程中,我们将如何去创造岩石!本教程的重点是围绕雕塑。所以我们不会使用基于照片的阿尔法生成内容。而我们将经过雕刻的主要形式的岩石和生成注重细节,将帮助你在正常或位移贴图的创作过程。我将概述的基本的但功能强大的工具,我使用ZBrush来帮助我们创造资产。我们将概述拓扑结构选择以及基本的预览我们资产的快速迭代和上下文的反馈。我们也将通过加快我们的资产创造过程的方式来加快我们的资产创造过程。 |