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We’ll start by breaking down our reference and understanding all the different components that make up the weapon. We’ll then move on to modeling the lower receiver, handle and magazine utilizing an edge modeling workflow. Throughout this entire process, you’ll learn about Blender’s wide range of modeling tools and the vital shortcuts that can speed up your workflow significantly.
我们将开始打破我们的引用和理解的所有不同的组件构成的武器。然后,我们将继续建模的较低的接收器,手柄和杂志利用的边缘建模工作流程。在整个过程中,你会了解到Blender的广泛的建模工具和重要的快捷方式,可以加快你的工作流程。
Once all the main pieces of the gun are completed, we’ll move onto the various attachments like the red dot sight and the flashlight. As well as learn how we can use Blender’s NURBS path tool to create things like wires, cords and straps. Finally, we’ll learn about the techniques involved for maintaining the look of a hard surface when smoothing it with Blender’s Subdivision Surface modifier.
一旦所有的主要部分的枪完成,我们将移动到各种附件,如红色的点的视线和手电筒。以及学习如何使用Blender的NURBS路径工具创建像电线,电线和皮带。最后,我们将学习有关的技术,用于保持一个艰难的表面,当平滑它与Blender的细分表面改性剂。
By the end of this Blender training, you’ll have learned hard surface modeling techniques you can use in your next project.
在这个Blender训练结束时,你会学到在你的下一个项目中你可以使用的硬表面建模技术。 |