马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
Maya卡通角色制作教程 - Lynda - Animating Cartoon Characters in Maya
Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
既然你已经操纵了你的角色,是时候让他们动了。从建模Maya卡通人物离开的地方,乔治大师教Maya创建夸张的卡通动画五个简单的步骤。使用钻机开发的过程中,他展示了如何动画散步,创建一个跳跃,动画的面部表情和姿势的变化,动画一个“拉链”或快速退出,然后展示如何完成和渲染的完整项目。在整个过程中,布什对动画原理,如挤压和拉伸,夸张,遵循通过,和重叠的行动。
Topics include:
主题包括:
Working out the walk timing
制定步行时间
Blocking out footsteps
阻挡了脚步
Animating the character's walk
动画角色的行走
Animating a jump, including the landing and follow-through
在跳,包括登陆和跟进
Blocking out and timing poses
阻断和定时构成
Creating facial expressions
创建面部表情
Animating a quick exit
在快速退出
Adding lights
加灯
Rendering in Maya
玛雅渲染
-------------------以上翻译来自互联网,仅供参考! |