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利用UE4设置动态车辆视频教程 - 3DMotive - Dynamic Vehicle Setup in UE4
利用UE4设置动态车辆视频教程
In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. We will start off by creating the basic vehicle physics asset (phat) for the physics engine to use. The controller setup will be done in such a way that it would be easy to plug in additional vehicles or characters making use of the same controller blueprint. The animation blueprint section will show you how to do basic vehicle animation blueprints as well as “faking” or simulating 8 wheels or more. Then we have a look at setting up different physics surfaces and how to detect those surfaces in order for our game to decide which particles to spawn and also how the wheels react on the surface. This will be achieved by creating a line tracing system for our vehicle to use. The sound of the engine is controlled via a sound class that reads values from the vehicle engines rotation values. As an added bonus a full working game is included that was designed for mobile. The bonus content covers a variety of topics, such as implementing high scores and achievements for mobile clouds such as IOS and Google Play. Also included is setting up basic touch controls and a dynamic HUD system.
在本课程中,我们将介绍如何在UE4中创建动态可控车辆。我们将开始创建基本的车辆物理资产(PHAT)的物理引擎的使用。控制器设置将以这样一种方式来完成,这样就很容易堵塞附加的车辆或使用相同的控制器蓝图的字符。动画蓝图部分将告诉你如何做基本的车辆动画蓝图以及“伪造”或模拟8轮或更多。然后,我们有一个看建立不同的物理表面,以及如何检测这些表面,以我们的游戏,以确定哪些颗粒产卵,以及如何车轮反应的表面。这将实现通过创建一个在线跟踪系统,我们的车辆使用。发动机的声音是通过一个声音类来控制的,其读取从车辆发动机的旋转值的值。作为一个额外的奖金,一个完整的工作游戏,是专为移动。奖励内容涵盖了各种主题,如实施高分数和成就的移动云如iOS和谷歌Play。还包括设置基本的触摸控制和动态HUD系统。
------------------------ 以上翻译来自互联网,仅供参考!!! |