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游戏引擎CryENGINE入门教程 - Uartsy - Intro to CryENGINE
Petar gives you a thorough introduction to environment creation in CryEngine. Petar covers how to create assets in external programs like Zbrush and 3ds Max and import them into CryEngine for use in your own environment.
彼特给你创造的CryENGINE环境详细介绍。彼特包括如何创建资产外部程序如ZBrush和3DS MAX和导入CryEngine使用在您自己的环境。
The 5 most important lessons:
最重要的5个课程:
Understand the fundamental workflow of CryENGINE.
了解CryENGINE的基本流程。
Create highly detailed rocks and undergo the process to make it engine ready.
创建高度详细的岩石,并进行过程,使其发动机准备。
How to produce custom tileable textures by sculpting detail and preforming touch up passes in Photoshop.
如何产生自定义的平铺纹理的雕刻细节和预接触Photoshop的处理。
Rapidly create environment pieces for CryEngine and understand how to blend textures.
快速创建环境块CryENGINE并了解如何混合纹理。
Understand the foliage creation process to produce trees and grass.
了解树叶的创造过程,产生树和草。
Course Outline
课程大纲
Project 1 : Intro to CryENGINE
项目1:介绍的CryENGINE
Learn the basics of working in CryENGINE and create your first asset: a normal mapped rock.
学习基本的工作在CryENGINE和创建你的第一个资产:法线映射的岩石。
13 Lectures
13讲座
Project 2 : Creating a Cavern Tunnel for CryENGINE
项目2:创建一个CryENGINE裸洞隧道
Learn to create and use tileable textures while create a simple tunnel scene.
学会创造,同时创建一个简单的隧道场景使用平铺纹理。
7 Lectures
7讲座
Project 3 : Creating a Tree for CryENGINE
项目3:创建一个树的CryENGINE
Learn to create complex geometry using 3DS Max for use in the game engine as alpha cards.
了解如何创建使用3ds Max中使用的游戏引擎为α卡复几何
5 Lectures
5讲座
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