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This tutorial starts with the creation of the UV map using new techniques in Maya 2016. Using this UV workflow it's possible to UV a character like this in around 15 minutes. We also take a look at UV tiling to maximize texture space as well as making our job of painting in Mari easier.
本教程开始使用新的技术在玛雅2016的紫外贴图的创建。使用这种紫外线的工作流程,可以在大约15分钟内,这样的紫外线的字符。我们也要在UV平铺纹理空间最大化以及使我们更容易在玛丽绘画工作一看。
We then move on to Photoshop where we'll look at hand painting the eye and the base skin texture. Next we enter Mari where we work on the texture. We'll cover all the tools necessary to create the texture and the creation of a bump and spec map within Mari.
然后我们转移到PS图象处理软件,我们就看手画眼睛和皮肤纹理的基。接下来我们进入真理在我们工作上的纹理。我们将覆盖所有必要的工具来在马里创建纹理和凹凸贴图的创建和。
After our final texture is complete we'll go into maya and set up a lighting scheme and start designing the material for Burt. We'll look at the Mila material and how to set up a sub surface scattering network.
我们最后的纹理完成后我们会进入玛雅建立照明方案,开始为小的材料设计。我们会看看在Mila的材料和如何建立一次表面散射网络。
Step by step scene files are included. This tutorial has been created in Maya 2016, Photoshop and Mari 2.6v5.
一步一步的场景文件都包括在内。本教程在Maya 2016,Photoshop 和 Mari 2.6v5创建的
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