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三维纹理材质绘画软件 Substance Painter 2.1.0.1212 WIN
Added :
添加:
[UDIM] Import UDIM Tiles from a mesh as Texture Sets
[ udim ]进口udim瓦片从网格纹理集
[Linux] Added support for CentOS 6.6 and Ubuntu 12.4
【Linux】添加CentOS 6.6和Ubuntu 12.4的支持
[Export] Add 8K resolution (experimental)
[口]添加8K分辨率(实验)
[Export] Allow to choose the bit depth during the export
[导出]允许选择在导出的位置
[Baker] Allow to bake multiple texture sets at once
[贝克]允许烘烤多个纹理套在一次
Support high resolution monitors (High DPI scaling)
支持高分辨率显示器(高DPI缩放)
[Scripting] Set custom resolution and padding per texture at export
[脚本]设置自定义的分辨率和在出口的每一纹理填充
[Viewport] Allow to switch between texture set by clicking on the mesh (via Ctrl+Alt+Click)
[视口]允许纹理通过点击设置网格之间切换(通过按Ctrl + Alt +点击)
[Viewport] Go where the mouse cursor is when zooming with the mouse wheel
[视口]去鼠标光标时,使用鼠标滚轮缩放
[UI] Update default background color and environment map display
[用户界面]更新默认背景色和环境地图显示
[UI] Add tooltips with original names for User channels
[界面]添加工具提示用户渠道,原来的名字
[UI] Change background color for channels that can't be renamed
[用户界面]改变不可重新命名的频道的背景色
[Tool] Remove checkers when using the quick mask
[工具]下跳棋使用快速蒙版的时候
[Shader] Allow to define groups for shader parameters and materials/masks
允许定义组的材质参数和材料/口罩
[Engine] Optimization of small size stamping
小型冲压发动机的优化
[Stencil] Add "W" as shortcut to temporarily toggle the mask
[模板]加上“钨”作为临时切换的快捷方式
[Shelf] Add a cross button to clear the search field
[架]增加一个按钮,以清除搜索领域
[Shelf] Load Alpha with a single click
[架]负载阿尔法与一个单一的点击
[Shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough
[有效期]新出口预设:VRay udim,阿诺德udim,规格/光泽金属/粗糙
[Shelf] New alphas : geometric shapes, veins and signs
[有效期]新的阿尔法:几何形状、静脉和标志
Add name and version in the properties of Substance Painter executable
添加名称和版本,可执行文件的属性
Fixed :
固定:
[Substance] Impossible to use the normal channel and additional map at the same time
[物质]不可能在同一时间使用正常的通道和附加的地图
[Iray] MDL refraction and absorption setting don't work
[伪] MDL折射和吸收设置不工作
[Iray] Original scene scale is not preserved
[伪]原场景规模不保留
[Shelf] Specular/Glossiness template use an incorrect shader
[有效期] specular/glossiness模板使用了不正确的着色
[Export] Default export preset doesn't export some maps (like AO)
[出口]预设的出口预设不导出某些地图(如澳)
[Viewport] Pivot point doesn't update when clicking outside the UVs in the 2D View
[视口]支点不更新时,点击在二维视图的UVs
[UI] Slider values are rounded
[用户界面]滑块值是圆形的
[UI] Sometimes when editing sliders values there is a very small free space
[界面]有时候编辑滑块的值有一个很小的自由空间
[New Project] Template dropdown list is not correctly updated (from 1.x to 2.x)
[项目]模板下拉列表不正确更新(1 x 2 x)
[Scripting] Fixed "hover" behavior on custom buttons
固定的“悬停”自定义按钮的行为
[Mac] Undoing on an empty project locks the camera
[一个空项目锁相机MAC ]毁灭
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