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Pluralsight - Authoring Real-time Destruction in Unity 5
Realtime destruction systems are a great way to enhance gameplay for many different types of games, and thanks to the performance of modern physics engines and increased power of gaming hardware, these systems are suitable for a wide range of applications. In this course, Authoring Real-time Destruction in Unity 5, you'll create a destruction FX system to simulate a wooden bridge collapse using rigid bodies, physics joints, and particle effects, as well as write some C# code to provide art direction control and allow you to choreograph the destruction sequence. First, you'll add different collider shapes to objects in the scene to determine best approximate fit. Next, you'll learn and understand the reasons for using fixed physics joints and then create one manually to see how they work. Finally, you'll learn about the benefits of particle effects and then create a debris emitter and dust emitter. By the end of this course, you'll be able to create a wide range of destruction systems, from bridges and buildings, to environments and vehicles. Required Software: Unity v5.3.5.
实时销毁系统是一个伟大的方式,以提高游戏的许多不同类型的游戏,并感谢现代物理引擎的性能和游戏硬件的增加功率,这些系统是适用于广泛的应用。在这个过程中,编辑在统一5实时毁灭,你将创建一个破坏外汇系统使用刚体,模拟一个木桥坍塌的物理连接,和粒子效果,以及写一些C #代码提供艺术指导控制和允许你破坏顺序编排。首先,你会添加不同的对撞机形状的场景中的对象,以确定最佳的近似拟合。下一步,你将学习和了解使用固定物理关节的原因,然后手动创建一个,看看他们如何工作。最后,你会了解粒子效应的好处,然后创建一个碎片发射器和灰尘发射器。到本课程结束时,你将能够创建一个广泛的破坏系统,从桥梁和建筑物,环境和车辆。需要的软件:Unity v5.3.5。
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