影视动画视频教程
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ZBrush |
讲解: |
英文+无字幕 |
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ZBrush's Polypaint feature allows artists to paint directly on a model's surface without first assigning a texture map. Simply create your texture map at a later time by transferring the painted surface into a texture. Polypainting is much faster and much more fun than the standard workflow—and you can easily change the size and resolution of your map and remap the UVs. Join Michael Ingrassia as he shows how to use Polypaint for advanced texturing in ZBrush. Learn dark-to-light painting techniques, how to set up meshes for colorizing, and how to create various texture effects, including metallic finishes and stippling.
ZBrush的Polypaint功能允许艺术家直接画在一个模型的表面没有分配一个纹理贴图的第一。在稍后的时间简单地创建你的纹理贴图,通过将被绘的表面变成一个纹理。上色更快,比标准的工作流有趣多了,你可以很容易地改变你的地图的尺寸和分辨率的贴图映射。加入Michael Ingrassia为他演示了如何使用Polypaint高级纹理在ZBrush。学习黑暗到光明的绘画技巧,如何设置网格上色,以及如何创建各种肌理效果,包括金属饰面和点画。
To learn how to sculpt the 3D pirate journal featured here, check out Michael's previous course, ZBrush: Stylized Sculpting.
学会如何雕刻3D海盗杂志收录在这里,看看米迦勒的历程,ZBrush:程式化的造型。
Topics include:
主题包括:
Setup and preparation
设置和准备
Painting a metallic object
画一个金属物体
Adding base and highlight colors
添加基地和突出的颜色
Refining sculpt details
精炼的造型细节
Using masking
使用掩蔽
Adding a stippled texture with Colorized Spray
添加一个点状纹理彩色喷涂
------------------------------ 以上翻译来自互联网,仅供参考!
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