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创建游戏 人物模型教程 - Game Art Institute - Character Creation For Games with Adam Skutt Week 1 - 3
Create Amazing Realistic Game Characters
创建惊人的现实游戏人物
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and Zbrush.
学习创造游戏角色的艺术。从解剖到服装到拓扑结构和纹理的一切都包括在这门课程。物质的设计者和了不起的设计师只是一些节目,亚当潜入以及Mari和ZBrush。
If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Adam Skutt’s course.
如果你想进入游戏行业的快速增长和得分潜力惊人的艺术工作稳定增长就需要Adam Skutt的课程。
Adam works at Epic Games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.
亚当的作品在史诗般的比赛让他得到了雕刻和绘画写实人物整天和他在这里显示你的技能、工具和流程,你需要知道的Excel在这个行业。
This live eight week course with Epic Lead Character Artist Adam Skutt will go into the depths of character creation for games and cinematic.
这活的八周的课程与史诗的主角艺术家亚当Skutt将进入游戏和电影人物创作的深处。
Adam is currently working as a senior character artist at Epic. Previous to that he Naughty Dog where he was a Lead Character Artist on Uncharted 4.
亚当目前正在作为一个高级字符艺术家在史诗。在那之前他调皮的狗,他对未知的4个主角的艺术家。
In this course you’ll learn:
在这个过程中,你会学习:
How To Establish Proper Topology For Your Characters
如何为你的角色建立适当的拓扑结构
Basic Character Anatomy & Proportions
基本特征解剖及比例
Facial Anatomy That Matters
重要的面部解剖
Importing & Exporting For Games
游戏进出口
Proper Map Setup
适当的地图设置
and much more…
和更多…
Curriculum
课程
Assignment #1
分配# 1
Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)
英雄男,25岁,40岁。(人物的话题可以讨论,必须是人形的)
Create a hero worthy character from the chest up. This character should be in the realm of characterized
从胸部创建一个英雄值得的角色。这个人物应该是在特征的领域
realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and
现实主义。Marv认为,从罪恶之城。学会做有助于推销个性和个性的选择
purpose.
目的。
For the first project I will go over gathering reference material, establishing a concept/plan of action and
对于第一个项目,我会去收集参考资料,建立一个行动的概念/计划和
high poly modeling techniques in Zbrush Maya.
高多边形建模技术在Zbrush Maya。
Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
1周展示头雕刻技法:初级,二级和三级细节
Week 2 critique and more demo for high poly clothing and costume elements creation.
每周2评论和更多的演示,为高聚服装和服装元素创作。
Week 3 final critique of high poly model
3周高聚模型的最终批判
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