影视动画视频教程
模块: |
特效 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
2小时43分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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Maya流体模拟特效教程 - Maya Bifröst: Dynamic Simulations
Bifröst是在视觉效果高品质液体的流体动力学引擎,结合最佳的体积和粒子求解器于一体的工具。本课程提供在Autodesk Maya中Bifröst实施的概述。利用发射器,对撞机,促进剂,和液体属性节点,阿龙F.罗斯模拟作为缓存一个中等规模的液体作用,并将其存储到磁盘。渲染的最高质量的表面需要产生动画多边形网格;对于一个有说服力的层状材料,他展示了如何提取Bifröst通道数据,如涡并在着色网络应用它。课程结束一起来看一下Aero的求解大气的效果。
Bifröst is a fluid dynamics engine for high-quality liquids in visual effects, combining the best of volumetric and particle solvers in one tool. This course offers an overview of the Bifröst implementation in Autodesk Maya. Using emitter, collider, accelerator, and liquid property nodes, Aaron F. Ross simulates a medium-scale liquid effect and stores it to disk as a cache. Rendering the surface at full quality requires generating an animated polygon mesh; for a convincing layered material, he shows how to extract Bifröst channel data such as Vorticity and apply it in a shading network. The course concludes with a look at the Aero Solver for atmospheric effects.
Topics include:
Understanding Bifröst
Analyzing the node structure
Emitting from a polygon mesh
Colliding with objects
Pushing and damping fluid motion with accelerators
Caching Bifröst simulations
Meshing liquid and exporting to Alembic
Shading with the Bifröst liquid material
Designing mental ray materials
Layering shaders with Bifröst channel data
Adding mist with an Aero simulation
Texturing an Aero material
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