游戏引擎视频教程
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英文+无字幕 |
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1小时52分钟 |
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中级 |
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Unity编程界面全面使用教程 - Programmatic UI with Unity - Lynda
Unity允许创建动态的,现代的用户界面,其中的项目生成并显示根据玩家的行动。这使响应您的游戏更有趣,更轻松地创建和播放,因为菜单和显示也不会弄乱屏幕,当他们使用的不是和单个元素可以为多个场合被重用。你可以让菜单上出现的需求,动态更改按钮动作,打造出全新从头元素。在这个过程中,迈克尔家向我们展示了如何编程在Unity多个UI元素和动态触发它们基于游戏事件。了解如何手动创建项目,创建可重用的组合屋,并添加实例来进行游戏,并创建一个使用C#编写脚本的UI元素。每一个如何做的结果在工作界面元素:如文本标签,按钮,菜单,工具提示,或表。
Unity allows for the creation of dynamic, modern user interfaces, where items are generated and displayed based on player actions. This responsiveness makes your games more interesting and easier to create and play, since menus and displays won't clutter up the screen when they're not in use and a single element can be reused for multiple situations. You can make menus appear on demand, change button actions on the fly, and build entirely new kinds of elements from scratch. In this course, Michael House shows us multiple ways to program UI elements in Unity and dynamically trigger them based on game events. Learn how to create items manually, create reusable prefabs and add instances to the game, and create UI elements using C# scripting. Each how-to results in a working interface element such as a text label, button, menu, tooltip, or table.
主题包括:
Topics include:
手动创建文本和按钮元素
从创建可重复使用的预制UI元素
脚本编写复杂事件
运行时修改事件
从创建脚本的UI元素
创建在游戏中或世界空间的元素:如显示器和控制面板
创建工具提示,嵌套的菜单,和表
Creating text and button elements manually
Creating UI elements from reusable prefabs
Scripting complex events
Modifying events at runtime
Creating UI elements from scripts
Creating in-game or worldspace elements such as displays and control panels
Creating tooltips, nested menus, and tables
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