影视动画视频教程
模块: |
建模 |
软件: |
3ds Max ZBrush 3ds Max ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
1小时9分钟 |
版权: |
本资源来自互联网,涉及版权请联系管理员删除 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
3ds Max室内装饰视频教程 - Interior Decor in 3ds Max Volume 3 - 3DMotive
在这个过程中的第一个模块,我们将学习如何击穿一块提及我们可以从工作中更易于管理的状态开始。一旦我们理解需要我们做的,完成一块,我们将开始创建一个上限的基础上上涨了什么之后天花板的外部装饰部分上涨。在创建修剪部分,您将学习如何创建简单的和复杂的模块化拼接形状,这将增加细节和复杂额外级别的天花板玫瑰用很少的努力。从那里,我们将寻找更详细的形状。使用我们的细分参考,我将向你展示如何创建用于创建天花板玫瑰每件。我们将开始与仅仅使用3ds Max软件的箱造型和变形技术,简单的形状,然后移动到更复杂的形状以后。一旦我们完成了形状,我们将增加最终调整和波兰在Zbrush的每一块给它手工制作的石膏看看我们的目标。正如我们在模块3包东西,我们将采取我们已经取得的零件和工具包的bash他们共同创造的参考所示的大形状。毕竟造型完成后,我们就可以开始他们的变形,以适应基础上限涨,我们的模块在一个将留给我们完成的模型创建。最后,我们将采取模型到ZBrush的使用遮蔽和变形技术,创造一个最终的奇异网版本,并使用自定义画笔集添加损坏模型。
In the first module of this course, we will begin by learning how to breakdown a piece of reference to a more manageable state we can work from. Once we understand what is required of us to complete the piece we will start creating the base of a ceiling rose followed by the outer trim sections of the ceiling rose. When creating the trim sections, you will learn how to create both simple and complex modular tiling shapes which will add an extra level of detail and intricacy to the ceiling rose with very little effort. From there, we will be looking at the more detailed shapes. Using our broken down reference, I will show you how to create each piece used to create the ceiling rose. We will start with the simpler shapes just using 3DS Max box modeling and deformation techniques and then move onto more complex shapes later on. Once we have our shapes completed we will add final adjustments and polish to each piece in Zbrush to give it the hand crafted plaster look we are aiming for. As we wrap things up in module 3, we will take the parts we have made and kit bash them together to create the large shapes shown in the reference. After all shapes are complete, we can start deforming them to fit the base ceiling rose we created in module one which will leave us with the completed model. Finally, we will take the model into Zbrush to create a final singular mesh version using masking and deformation techniques and add damage to the model using a custom brush set.
|
|