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CG动画师的12条动画原理视频教程 - 12 Principles of Animation for CG Animators 下载积分: 梦币 -1 金钱
动画的12个原则是所有动画师从做电影到视频游戏的基础。无论您使用的软件是2D还是3D,开源或高级套件,这些原则都是一样的。在这个课程中,获奖动画师David Andrade接受传统的学生作业(一个弹跳球和一个低调面粉袋),并将它们转换为数字动画,详细说明这些原则。他使用Maya和Blender,但重点不在于软件掌握;它是关于技术,而不是工具。跟随,他介绍人物动画的历史,并探讨了12种原则,从壁球,拉伸和预期到时间和后续贯穿每一个。采取挑战练习练习你在路上学到的东西。
The 12 principles of animation underlie everything animators do, from making movies to video games. These principles are the same regardless of the software you use—2D or 3D, open source or advanced suite. In this course, award-winning animator David Andrade takes traditional student assignments (a bouncing ball and a lowly flour sack) and translates them into digital animations that illustrate each of these principles in detail. He uses Maya and Blender, but the focus in not on software mastery; it's about the techniques, not the tools. Follow along as he introduces the history of character animation and explores each of the 12 principles, from squash and stretch and anticipation to timing and follow-through. Take the challenge exercises to practice what you've learned along the way.
动画在上个世纪发生了巨大的变化,但一些原则总是保持不变。这个基金会将为您服务终身的职业生涯。
Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
主题包括:
Topics include:
人物动画的历史
壁球和拉伸
预期
分期
姿势动画
次要行动
定时
夸张
A history of character animation
Squash and stretch
Anticipation
Staging
Pose-to-pose animation
Secondary action
Timing
Exaggeration