游戏美术视频教程
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英文+无字幕 |
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4小时15分钟 |
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高级 |
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高精度游戏角色模型雕刻流程视频教程 – Creating Character for Games - Galvin Goulden
IN-DEPTH PBR WORKFLOW
PBR工作流程被深入介绍,展示了如何使用现在最流行的工具之一来实现现代游戏的有效纹理:Substance Painter和Quixel Suite。 PBR是角色创作的重要组成部分;你的工作将看起来梦幻般的任何光方案,没有更多的猜测工作。
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
制作游戏角色的关键部分之一是烘烤。 Knald是这项工作的首要工具之一,您将了解如何将其用于生产就绪资产。这包括烘焙正常,ID和任何其他您需要的地图,包括从Zbrush的多色。
自己点击退出Knald。
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself
SUBSTANCE VS DDO
你会正确看看物质和DDO的优点。当涉及到现代游戏艺术家的工具箱时,Substance和DDO不仅仅是有用的;他们是绝对必要的。不知道这些工具,你会落在当前市场。
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
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