游戏美术视频教程
分类: |
游戏道具 |
模块: |
综合流程 |
软件/插件: |
Zbrush,3ds max,Substance Painter,Unity |
讲解: |
英文+英文字幕 |
播放时长: |
6小时39分钟 |
等级: |
高级 |
版权: |
本资源来自互联网,仅供学习交流 |
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游戏道具《化学罐》模型贴图制作全流程视频教程 - PBR Game Asset Creation
在这个新系列中,我们将使用Zbrush,3ds Max,Substance Painter,Unity工作流创建一个PBR就绪的“化学罐”资产。 我们将介绍从Zmodeler中的低多模型到Substance Painter中的最终纹理贴图导出的整个过程。 最后,我们将在Unity中设置资产。
In this new series we'll create a PBR-ready 'chem-tank' asset using a Zbrush、3ds max、Substance Painter、Unity workflow. We'll cover the entire process from low-poly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we'll set up the asset in Unity.
PBR Game Asset Creation Part 1 - 创建低模 Modeling the Low-Poly
PBR Game Asset Creation Part 2 - 雕刻高模 Sculpting the high-Poly
PBR Game Asset Creation Part 3 - 拓扑低模 cleaning up the low-poly mesh
PBR Game Asset Creation Part 4 - 分UV Begining the UVs in Zbrush
PBR Game Asset Creation Part 5 - 最终UV Finalising the UVs in 3ds Max
PBR Game Asset Creation Part 6 - 烘焙贴图 Baking the maps(+ Painter overview)
PBR Game Asset Creation Part 7 - 绘制纹理贴图 Texturing in Substance Painter
PBR Game Asset Creation Part 8 - Unity引擎中测试 Testing our asset in Unity 5
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