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Nuke影视特效合成大师班高级教程 - FXPHD NUK305

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fxl333653 发表于 2016-12-16 11:13:26 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
影视动画视频教程
模块: 合成 蓝屏抠像 
软件: Nuke 
讲解: 英文+无字幕
播放时长: 14小时42分钟
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Nuke影视特效合成大师班高级教程 - FXPHD NUK305



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下载链接:https://pan.baidu.com/s/1s1nMupv5PFB4bCcPzoeVJQ
提取码:fhpl

本教程是由FXPHD机构出品的Nuke影视后期特效合成大师班高级教程,时长:10小时,使用软件:Nuke 6.3。
当今大型电影绝伦的特效,不禁让你要惊叹其合成的逼真与强大!fxphd 教育机构出品的教程,相信大家都知道,都为业界的高端教程。
NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。

FXPHD NUK305 Project Masterclass The Machine
This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it’s companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The class will be dealing with a full vfx sequence shot bespoke for the course. The classes will attack a variety of compositing tasks week by week and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot. One of the courses main goals is to get full understanding of how we should approach the compositing of cg elements, and correctly using renders to rebuild our cg in comp so that we can adjust certain passes without incorrectly corrupting the contribution of others.

CLASS 1
We start an overview of what's to come in the rest of the term, the software we will use and why as well as what our learning goals are. We then take a look at setting up our default render tree using the new toolsets feature of Nuke 6.3. To finish we start roughly blocking out our sequence to get a sense of continuity.

CLASS 2
We continue from last week by blocking out our bullet hits. We start with a very brief look at Shotgun for project Management followed by a similarly brief look at RV when integrated with Nuke. We then get stuck straight into the work, we go through our key plates and learn how we can use the new Planar Tracker to improve our tracking in both speed and accuracy. Following this we work out the most efficient way to develop our bullet hit timings so they work across multiple shots. To finish up we take this and apply it in different ways to our tracks. Be warned there is a tonne of ground covered in this class, so you are going to be kept busy!

CLASS 3
We look at removing blinks from our actor's performance as he fires a gun. We make use of the new 6.3 spline warp to do this and then move on to look at rebuilding muzzle flashes.

CLASS 4
We take a look at a few different aspects of the project. The main focus is file workflow and how to setup small colour pipelines. We look at how the dpx files for this project have been exported from the original r3d files. We then look at setting up custom viewer looks and generating LUTs from Nuke to allow integration with other applications. We then finish by looking a nice trick for handling heavily defocused roto edges.

CLASS 5
We spend our last whole class on the shooting sequence before moving onto the second scenario. We take a look at our bullet hit elements and approach the comp of them together from scratch. We then finish up with our first look at a bit of paint.

CLASS 6
We take a look our first look at our second sequence. We beak down what we are going to be doing on it, bash together basic background and then get stuck into the ibk keyer on our shot.

CLASS 7
We take a first look at the set of AOV's that we have received from the corresponding Maya course. We break them apart, look at what they all do and the look at three ways of approaching tools for splitting and reconstructing our passes. We use toolsets and get a nice practical way of seeing the amazing benefits of knowing a bit of python.

CLASS 8
We get back to keying our second sequence. First we setup a 3d projection of our set by converting a latlong into a series of cubic maps. We then focus on keying a more complex shot, focusing primarily on maintaining hair detail and using clean plates.

CLASS 9
We take a look at some 3d renders. The main goal of this lesson is to give an idea of how one can approach compositing a piece multi channel cgi. Focusing on the process, we break the renders down into their component parts, start to gain a perspective on where we want to take them creatively, and then start to have a play. This lesson is intended to be a spring board to push you forward into the big task of compositing the rest of the shots for this sequence. We also take a look at a way of fixing the buzzing hair issues that are apparent on several of the shots.

CLASS 10
The big finale! We start an entirely new and exciting shot which is going to look heavyweight on your reels. We take in our renders, rebuild our entire environment with projections. We fix issues, grade plates, use some nifty tricks for layout and take it to a nice a looking conclusion.












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69#
DP4587 发表于 2021-11-23 09:06:31 | 只看该作者
好资源,感谢分享~!
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68#
lxs01240316 发表于 2021-11-23 08:43:30 | 只看该作者
Money can prosper virtue or defeat virtue. If we all help those in need with a kind heart. Then we will find that there are many things in the world that are much more noble and precious than money.
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67#
shiwj99 发表于 2021-11-21 12:44:40 | 只看该作者
99999999999999
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66#
tuanweijei 发表于 2021-11-21 11:22:49 | 只看该作者
不錯的資料
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65#
Qiao123 发表于 2020-3-20 19:12:16 | 只看该作者
6666666666666666666666
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64#
MrChudy 发表于 2020-2-17 04:17:34 | 只看该作者
路過一下 感謝分享
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63#
ganggege 发表于 2019-9-10 18:35:01 | 只看该作者
牛逼了。,还再其他地方找教程呢
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62#
CandY 发表于 2019-5-8 09:47:16 | 只看该作者
影视级nuke合成教程
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61#
浅默ㄨ淡殇-り魅 发表于 2019-5-1 21:47:35 | 只看该作者
看看怎么样
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60#
水之殇 发表于 2019-4-23 22:29:28 | 只看该作者
先回复再看以示尊重
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59#
microneon 发表于 2019-1-28 19:08:46 | 只看该作者
感谢楼主分享谢谢!!!!
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58#
游民群落 发表于 2019-1-6 18:24:28 | 只看该作者
nuke合成教程
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57#
a东东 发表于 2018-12-12 15:07:09 | 只看该作者
很棒的教程,谢谢分享!!!!!
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56#
哎吖 发表于 2018-11-29 19:23:36 | 只看该作者
感謝您無私的分享謝謝喔^_^
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55#
哎吖 发表于 2018-11-29 19:13:27 | 只看该作者

谢谢楼主分享
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