游戏美术视频教程
分类: |
游戏道具 |
模块: |
游戏贴图 |
软件/插件: |
Substance Painter |
讲解: |
英文+英文字幕 |
播放时长: |
5小时55分钟 |
等级: |
高级 |
版权: |
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⇧⇧⇧⇧⇧⇧⇧⇧⇧⇧⇧⇧⇧⇧⇧贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training - Lynda
贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training
这些天,几乎每个AAA游戏工作室使用物质画家,使其成为基于物理的渲染材料创作的行业标准。在这个课程中,Wes McDermott通过一个基本的项目 - 纹理化武器资产,通过一个初学者来看物质画家。他从基础开始,向您展示如何创建项目和导入资产,以及使用集成烘焙系统。接下来,Wes向您展示如何使用材质和图层,并为画笔工具集提供一个基础。在完成基本原理之后,Wes向您展示如何对武器资产进行全面纹理化,一步一步。他通过向您展示如何使用Iray创建投资组合呈现,它是Substance Painter中的集成路径跟踪渲染器。
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Topics include:
Creating a project
Getting to know the views
Working with layers and materials
Working with the brush tool set
Texturing a weapon asset
Exploring textures
Rendering in Iray
贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training
贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training
贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training
贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training
贴图绘制神器Substance Painter绘制贴图视频教程 - Substance Painter Essential Training
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