影视动画视频教程
模块: |
渲染 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
6小时53分钟 |
版权: |
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渲染神器Arnold渲染视频教程介绍 - Introduction to Arnold
百度网盘
链接: https://pan.baidu.com/s/1mVWBGwS0kItLa9C5I67GCQ
提取码: au8q
在这个标题,罗伯特查普曼涵盖他的基本提示和生产工作流程为照明艺术家谁刚刚开始渲染与阿诺德。罗伯特开始一些基本设置,这对确保与Arnold正确的渲染很重要。这是从设置正确的线性工作流开始,然后到Arnold渲染设置。从那里开始,他展示了灯,材料和网格形状的一些基本控制。之后,罗伯特演示了Arnold如何通过跳转到处理卷和渲染曲线来渲染更多的东西,而不仅仅是多边形。在封面图片上开始之前的最后一课是创建额外渲染过程(AOV)并在Nuke中使用它们。他通过点亮一个程式化的场景完成系列,他开始与一个基本的照明设置,然后移动到阴影和最终渲染,然后将他们进入Nuke的最终复合。在上一课中,Robert翻阅了几个快速提示,节省时间并利用节点等创建独特的外观。
In this title, Robert Chapman covers his essential tips and production workflow for lighting artists who are just getting started rendering with Arnold. Robert starts with some of the basic settings that are important in ensuring correct renders with Arnold. This starts with the setup of a proper linear workflow and then onto the Arnold render settings. Moving on from there, he shows some of the basic controls for lights, materials and mesh shapes. After that Robert demonstrates how Arnold can render a few more things than just polygons by jumping into working with volumes and rendering curves. The final lesson before starting on the cover image is the creation of extra render passes (AOVs) and using them inside of Nuke. He finishes the series by lighting a stylized scene in which he starts with a basic lighting setup and then moves onto shading and final renders before bringing them into Nuke for a final composite. Within the last lesson Robert goes over a few quick tips for saving time and creating a unique look with utility nodes and more.
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