影视动画视频教程
模块: |
贴图 |
软件: |
Mari Maya |
讲解: |
英文+无字幕 |
播放时长: |
2小时47分钟 |
版权: |
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下载链接: |
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Maya和Mari制作贴图互导流程教程 - Establishing a Texturing Pipeline Between MARI and Maya
Maya和Mari制作贴图互导流程教程 - Establishing a Texturing Pipeline Between MARI and Maya
Mari是一个强大的,专用的纹理绘画应用在电影特效,游戏行业。除了其强大的工具来画贴图,有一件事,玛丽擅长与玛雅的最流行的三维软件包来回工作。在这一过程中,建立一个纹理管线Mari和Maya之间,你会集中精力准备在玛雅几何纹理。首先,你要了解UV布局,一些策略选择集,然后你可以使用MARI的mGO插件给你的资产,玛丽绘画。从这里,你将进入马里和先学习一些关于项目的基本信息、用户界面、导航、和键盘快捷键。一旦你完成了你绘画的纹理,玛丽提供在什么条件下你的一些选项。首先,你会在渲染器里面MARI,您将学习如何以使里面的申请权。接下来,您将学习如何快速移动你的纹理的项目回到马里使用MgO插件。本课程将在玛雅文化遗址学习如何使用MgO着色网络和多瓦片纹理。当你完成本课程,你应该有一个很好的了解它是多么容易把Maya资产到Mari所以你可以画一些惊人的纹理,然后再让他们回到Maya。
MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you’ll focus on preparing geometry for textures in Maya. First, you’ll learn about some strategies for UV layout, selection sets, and then how you can use MARI’s mGo plugin to send your assets to MARI for painting. From here, you’ll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you’ve finished painting your textures, MARI provides some options for you in terms of what’s next. First, ypu’ll cover the MODO renderer inside of MARI and you’ll learn how to take renders right inside of the application. Next, you’ll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya.
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