游戏美术视频教程
分类: |
游戏角色 |
模块: |
游戏动作 |
软件/插件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
252分钟 |
等级: |
高级 |
版权: |
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Maya制作游戏打斗动画技术视频教程 - Combat Animation for Games
本教程教导如何创建一个循序渐进的方法,是由许多专业动画师使用动态和令人兴奋的战斗动画。战斗的核心基础包括强姿态、攻击性时机和吸引力。Riot Games的高级动画师Jason Shum分享了他从最初的想法到最终的抛光过程的阶段。他开始对Gnomon的赏金猎人钻机在玛雅文化遗址的介绍,其次是对成功的作战包括人格的概念讲,能量流。然后,他通过产生一个好主意,并通过第一,第二和波兰通行证执行。学生将获得一个强烈的了解如何想到建立一个战斗动画使用一个工作流程,包括参考,关键姿势,再定时,关键帧和弧。
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.
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