影视动画视频教程
模块: |
渲染 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
3小时41分钟 |
版权: |
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Maya中渲染神器Arnold 5渲染技术视频教程 - Rendering with Arnold 5
Arnold是Maya最新的高质量渲染引擎。用这种蛮力蒙特卡罗射线追踪仪,玛雅文化遗址的真实绘制比以往任何时候都更容易。阿诺德的基于物理的渲染精确地模拟了真实世界中的光线,但允许打破物理规律以达到艺术风格。本课程概述了Maya中使用Arnold 5核心版本进行灯光、材质和绘制的基本特性。
Arnold is the new high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold's physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 5.
主题包括:
Topics include:
Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Filtering light with Gobo
Light attenuation with Decay
Image-based lighting with Skydome
Exterior daylight with Physical Sky
Arnold Standard Surface material attributes
Mapping material attributes
Rendering refractions
Mesh subdivision and displacement at render time
Shading effects such as ambient occlusion and vertex color
Camera effects such as fisheye and depth of field
Animation image sequence rendering
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