游戏场景设计绘画艺术指导 - Environment Art Direction for Games

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中文名: 游戏场景设计绘画艺术指导
英文名: Environment Art Direction for Games
简介:
Environment Art Direction for Games
Volume 1: Ideation Sketching with Cecil Kim
游戏环境艺术指导:构思能力速写



In this first DVD of a series, Cecil will demonstrate how he qUIckly produces various design options using traditional drawing tools such as markers, ink pens and mechanical pencil. Cecil will guide you through more than eight environment production sketches describing how he creates various drawing concepts to support creative leads and a production team on a daily basis. He will begin with concepting the main fortress buildings for a game level idea, continue with rough thumbnailing of the organic building profile, and also create a hi-level production vista shot of a city concept using pencil. Street angle environment layout and futuristic design are explored as well. Learn how Cecil establishes perspective layout, filling it with architectural details, as well as how he designs the surface of the abstract shapes he initially starts with. Instructor for this title: Cecil Kim

章节内容:

1.Level Design: Main Fortress HQ Building
2.Level Design : Fantasy Organic Shape Building
3.Level Design : Facade and Street Concept
4.Hi-Level Concept : Cinematic Layout for Neo-Classical City
5.Hi-Level Concept : Futuristic War Pitch
6.Hi-Level Concept : Vehicle Idea Sketch

官方地址:

/http://www.thegnomonworkshop.com/store/product/937/

Cecil Kim

Concept Designer 概念设计师
Cecil Kim has been working as a concept artist and illustrator in the entertainment industry for the past 15 years. Originally from Seoul, Korea, Cecil moved to the U.S. with a dream to pursue an art career, and studied Illustration and Fine Arts at the prestigious Art Center College of Design. Cecil began his career in the game industry as a cinematic storyboard artist for SquareUSA. With strong layout and detailed environment sketches, he began designing memorable locations in Final Fantasy IX and later joined Sony Santa Monica Studio where he devoted seven years of his career creating the God of War series as Visual Development Lead. Cecil also teaches at various institutions such as Gnomon School of Visual Effects, Art Center College of Design and Otis College of Art and Design where he serves as Concept Art Area Head. From hi-level production art to prop design, Cecil's intuitive and energetic artistic style has been inspirational creative fuel to the directors and production team at Sony Santa Monica.

Cecil Kim在娱乐工业做作为概念设计和插画师已经超过15年,最初在Seoul, Korea, 然后以艺术职业梦想到U.S.并且在有声望的Art Center College of Design(设计艺术中心学院)教授插画和美术.Cecil Kim以作为SquareUSA的电影故事板艺术家开始他的职业生涯.以他强烈的布局和细节化的环境速写,他在<最终幻想 IX >(Final Fantasy IX )中留下值得纪念的位置.然后加入索尼(Sony Santa Monica Studio)开始建立<战神>(God of War )系列........

目录:

1.Level Design: Main Fortress HQ Building
2.Level Design : Fantasy Organic Shape Building
3.Level Design : Facade and Street Concept
4.Hi-Level Concept : Cinematic Layout for Neo-Classical City
5.Hi-Level Concept : Futuristic War Pitch
6.Hi-Level Concept : Vehicle Idea Sketch

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shazna 发表于 2020-1-25 17:15:01 | 显示全部楼层
thank you very much
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paltrow 发表于 2020-1-24 14:39:02 | 显示全部楼层
谢谢楼主分享
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marsgang 发表于 2016-1-4 15:22:00 | 显示全部楼层
非常感谢  其实此时此刻的我的心情是非常激动的 ,感谢你们的无私分享
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黑白格子 发表于 2016-1-4 14:46:07 | 显示全部楼层
谢谢 分享谢谢分享
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yarou 发表于 2016-1-2 11:54:54 | 显示全部楼层
好牛啊,主要还是笔刷要用好
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黑白格子 发表于 2015-12-31 15:35:18 | 显示全部楼层
谢谢 分享谢谢分享
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yang200740688 发表于 2015-12-30 10:45:43 | 显示全部楼层
谢谢 分享谢谢分享
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Chilii 发表于 2015-12-30 10:04:36 | 显示全部楼层
太屌,可惜听不懂英文。
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蠢货 发表于 2015-11-18 11:09:23 | 显示全部楼层
谢谢分享   
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miuboo 发表于 2015-6-12 18:59:08 | 显示全部楼层
看起来不错,谢谢分享
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TKLL 发表于 2015-6-10 01:55:12 | 显示全部楼层
太棒了,感谢楼主
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yarou 发表于 2015-5-26 11:13:49 | 显示全部楼层
看起来不错,谢谢分享
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