影视动画视频教程
模块: |
渲染 |
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Maya Mental Ray |
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Maya 明暗阴影节点渲染教程 - Mental ray Nodes in Maya - Digital Tutors
Digital tutors最近新推出Mental Ray Nodes in Maya视频教学,mental ray Nodes in Maya -An in-depth guide to learning mental ray shading nodes .深入学习和使用Mental ray 阴影明暗节点渲染技术.用节点方式来制作 shading的新技法。新的技术需要不断地学习.
mental ray Nodes in Maya是著名CG教程开发公司Digital-Tutors 发行的最新一份专业Maya渲染艺术技法教程,很值得为追求用mental Ray渲染逼真现实世界的艺术者学习,mental Ray是MAYA新渲染引擎,是世界上最先进的高性能渲染引擎之一,可实现电影品质的渲染画面,极大地提升高品质渲染的工作效率。...
本为作品添加丰富的细节,深度的视觉表现,快速掌握在Maya中用Mental Ray Shading Nodes渲染的原理。包含超过4小时的基于项目的教学,适用于Maya 8及以上版本.
教程要点内容:Overview of Common mental ray Materials Simulating Glass & Water with Dielectric Materials Setting up Dielectric-to-Dielectric Material Interactions Simulating Glossy Reflective Surfaces with DGS Material Generating Realistic Automotive Renders with Car Paint Phenomena Mimicking Light through Skin with Subsurface Scattering Creating Multi-node mental ray Shading Networks Controlling Texture Placement Using Rotational Matrices Overview of mental ray’s Procedural Textures Utilizing Maya’s Procedural Shaders in a mental ray Network Constructing Custom Phenomena Understanding the Various Types of Ambient Occlusion Applying Real-world Lighting Data to mental ray Lights Using mental ray Lights that Emit Color Based on Temperature Creating Caustic Effects with Photonic Materials Overview of mental ray's Architectural Material Generating Realistic Outdoor Renders Using Physical Sky Shader
Lesson Outline:
1. Introduction and project overview 1:39
2. Overview of common mental ray material attributes 6:16
3. Exploring the various light linking modes available to mental ray shaders 7:11
4. Looking at the specialized features of the Cook-Torrance mental ray shader 5:33
5. Overview of the shading properties for the mental ray Ward shader 5:38
6. Using the DGS material to create surfaces that require blurry reflections 9:12
7. Combining the Glossy Reflection material with other mental ray shaders 9:36
8. Exploring how the Dielectric Material can be used to simulate physically accurate glass and water 4:38
9. Setting up Dielectric-to-Dielectric material interactions to simulate a glass full of liquid 11:43
10. Using mental ray’s Car Paint shader to render realistic automobiles 13:25
11. Looking at how mental ray can simulate the effects of light as it passes through skin 14:22
12. Using the Sample Compositing nodes to expand the functionality of mental ray’s existing materials 7:30
13. Connecting 2D file textures into your mental ray shading networks 14:07
14. Customizing mental ray’s procedural textures and applying them to your objects 13:22
15. Setting up a mental ray shading network that is able to evaluate bump maps 10:54
16. Using the mental ray bump_map2 node as a simpler alternative to complex bump networks 5:40
17. Assigning 2D textures to various parts of the conference room geometry 9:13
18. Creating a procedural shading network to add the stitch pattern in the chairs 8:51
19. Exporting multi-node shading networks as a single Phenomena node 11:18
20. Loading a mental ray Phenomena into Maya as a custom shader (requires Maya 8.5 and higher) 8:09
21. Exploring how Ambient Occlusion can be used to add soft indirect shadows to your renders 11:23
22. Using Reflective Ambient Occlusion to get different types of indirect shadows 5:11
23. Using Environment Ambient Occlusion to add color into your Ambient Occlusion render 3:45
24. Overview of some of the common mental ray light shaders that can be applied to your Maya lights 7:44
25. Using the Photometric light shader to import real-world light data from various lighting manufacturers 3:52
26. Exploring the Blackbody and CIE_D light shaders, which emit light color based on temperature 4:56
27. Setting up a depth-of-field lens shader to your camera to add depth to your renders 4:54
28. Creating caustic light patterns using mental ray’s photonic materials 9:45
29. Overview of mental ray’s new architectural material that has the capability to simulate many different material types (requires Maya 8.5 and higher) 7:29
30. Looking at mental ray’s Round Corners material, which can bevel an objects edges at render time (requires Maya 8.5 and higher) 5:16
31. Using the new Physical Sky shader to create very realistic outdoor renders (requires Maya 8.5 and higher) 6:21
Total Run Time:
4:08:53
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