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ZBrush Beyond Digital Sculpting - Cmivfx

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admin 发表于 2013-6-16 08:35:13 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
影视动画视频教程
模块: 建模 
软件: ZBrush 
讲解: 英文+中文字幕
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Zbrush Beyond Digital Sculpting - Cmivfx - ZBrush 数字影视人物模型雕刻高级教程



This video will take you through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will see me sculpting the models head by starting with a custom base-mesh on a very low resolution level. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure



Notes From The Artist

I’m using six different types of brushes: the standard brush for adjustments on a low and medium mesh resolution level, the clay brush for adding mass or material to the model, the move brush for moving parts of the model, the flatten brush for flattening out certain areas, the pinch brush for sharpening folds, creases and wrinkles and of course the smooth brush for creating a smooth surface. An important aspect is that you can change the brush behavior by tweaking the brush curve, the Z intensity, the alpha and last but not least, the brush mode.

Use poly-groups as often as you can! They are very helpful when it comes down to hiding certain parts of the mesh. Create some poly-groups for the areas around the mouth, the nose and cheekbone, the ears, the front and rear side of the neck, the area where you will sculpt the hair and the eyes.

Use custom brushes for smoothing out the face but preserve the details you just added at a lower resolution level. You will see me sculpting the face-features and characteristics of the face. We add eyes to the head and detail them to match our reference images.

We have a look at detailing our model and how to add the curls, the beard and the skin pores. I create ZBrush layers for every details I add to the model. Try to deactivate the symmetry mode and work on both sides of the head separately.



We will have a look on how to create hands and feet with ZBrush. I start again with a very low resolution base-mesh. You will see that you don’t need many polygons and special edge-flows to get the nails right.



Feet modeling become a lot easier when you sculpt them together with the rest of the leg. That’s the same with every other body part. Modeling the head becomes easier when you model also the neck and shoulders and modeling the hands is easier when you model them together with the rest of the arm. I’m using the move brush and focus on the main proportions and the outline of the model.

I’m going to show you a slightly different approach for creating shoes. Because I’m not sure what kind of shoes I would like to do or what fits best, I start with a concept sculpture directly in ZBrush. I’m not importing a basemesh that I have previously made in another 3d program.

I did the jacket, trousers, shirt and cravat base-mesh in 3ds Max. I have used some really simple and basic poly modeling techniques again. Whenever you have to do some clothes for your character, it’s best to have an underlying 3d body as reference. So it’s easier to get the proportions and size of the clothes right. I start tweaking the base-mesh with the move brush. If the brush size is small enough, you can move single vertices around easily.



Short Bio个人简介
Benjamin Leitgeb is a young Italian 3D-artist and digital sculptor who is working as a freelancer for a few years. He is specialized in high-poly modeling and sculpting of human characters. He discovered his interest in computer graphics as a teenager and never stopped producing CG art since then. He constantly try to improve my skills and workflow. For Benjamin, making drawings, paintings and sculptures is a simple and direct process of giving emotions form

Cmivfx ZBrush 数字影视人物模型雕刻高级教程 Beyond Digital Sculpting.txt

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ZBrush Beyond Digital Sculpting - Cmivfx

44#
DP4587 发表于 2021-10-22 08:59:45 | 只看该作者
好资源!感谢分享~!
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43#
paltrow 发表于 2020-8-16 14:59:13 | 只看该作者
感谢楼主分享
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42#
liusky2004_79 发表于 2013-12-26 11:42:52 | 只看该作者
3451345134513451
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41#
panwen168 发表于 2013-8-15 23:31:26 | 只看该作者
谢谢楼主分享
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40#
kwj87 发表于 2013-8-5 22:49:30 | 只看该作者
good ~~~~~~~~~~~~~~~~~~~~~~~~
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39#
xman 发表于 2013-7-25 23:08:18 | 只看该作者
d的顶顶顶顶顶顶顶顶顶顶顶
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38#
HanGuJun 发表于 2013-7-21 11:09:16 | 只看该作者
谢谢分享。
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37#
neal_1991 发表于 2013-7-15 19:33:33 | 只看该作者
好东西啊!!
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36#
旺门 发表于 2013-7-15 18:03:09 | 只看该作者
让人兴奋的教材,感谢楼主。
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35#
huoshige2 发表于 2013-7-15 16:05:34 | 只看该作者
fdsafdsaf疯狂的世界疯狂的事酒饭两开的金沙;路口附近的;李开复酒饭两开大家沙发里;极动鲨开发阶段雷克萨
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34#
belosYe 发表于 2013-7-5 15:00:54 | 只看该作者
OH  很好很强大的说~
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33#
maxtonish 发表于 2013-6-30 09:20:15 | 只看该作者
禁用链接识别
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32#
牧场1 发表于 2013-6-17 17:10:47 | 只看该作者
谢谢楼主分享
31#
z5510 发表于 2013-6-17 16:13:25 | 只看该作者
哇塞!很不错的插件!!!!!!!
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