影视动画视频教程
模块: |
渲染 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
4小时33分钟 |
版权: |
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皮克斯渲染器Renderman渲染视频教程 - Pixar's Renderman Essential Training
有没有想过皮克斯是如何制作他们所有的动画电影,以及世界上大多数电影公司是如何制作他们的视觉效果的?见RenderMan。由皮克斯,并可为有史以来第一次为非商业性的使用,RenderMan是高端的3D渲染软件包,可以用于任何3D渲染项目:动画和视觉效果,而且结构,可视化,和商业工作。介绍RenderMan教使用Autodesk Maya的基础知识,包括任意的输出变量的功能(自动阀),路径追踪,和集成商。它潜入所有软件提供的灯(区域灯、网灯、等),以及主要的遮光网(pxrdisney和LM层状材料)和初学者中间渲染设置RenderMan新的RIS路径追踪渲染引擎。遮光的建筑师Christos Obretenov还演示了技术创造现实的玻璃表面,还是生活场景,所以你可以看到什么可能性RenderMan提供的开箱。
Ever wondered how Pixar makes all their animated feature films and how most studios around the world do their visual effects? Meet RenderMan. Created by Pixar, and available for the first time ever for noncommercial use, RenderMan is the high-end 3D rendering package that can be used for any 3D rendering projects: animation and visual effects, but also architecture, visualizations, and commercial work. This introduction teaches the basics of using RenderMan with Autodesk Maya, including features such as arbitrary output variables (AOVs), the path tracer, and integrators. It dives into all the lights offered in the software (area lights, mesh lights, etc.), as well as the main shading networks (PxrDisney and LM-layered materials) and beginner-intermediate rendering settings in RenderMan's new RIS path-tracing rendering engine. Shading architect Christos Obretenov also demonstrates techniques for creating realistic glass surfaces and still life scenes, so you can see what possibilities RenderMan offers straight out of the box.
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