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CG Cookie - Creating Piero - Complete Production Course

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1#
admin 发表于 2013-7-1 20:55:08 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式
影视动画视频教程
模块: 概念设计 
软件: Photoshop 
讲解: 英文+中文字幕
播放时长: -
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CG Cookie - Creating Piero - Complete Production Course

Piero is a retired carrier robin who’s great achievement in life was delivering messages to and from the feathered allies during the Great Pigeon War of ’98. He’s since retired to a quaint Ash tree in the hills of Yorkshire. Though very little happens during Piero’s care-free days in the British countryside, trauma from his service in the war has left him skittish of anything out of the ordinary.

From Vision to Animation
I think many digital artists, like myself, see animated films from Pixar, Dreamworks, Disney or Blue Sky and they begin to invision their own worlds, characters, and stories. Computer Graphics make it possible for artists to bring these visions to life inside a tangible medium that’s accessible to anyone with a computer.

However, the accessibility and capability of a computer doesn’t mean the creation-process is a one-click operation. Taking a character from vision to animated reality requires many devoted hours in each discipline of computer graphics.


See how Tim illustrated the Piero’s concept art here!


Modeling
The first step is modeling where the character is built with 3D geometry. No object exists in the computer intrinsically; it must be built by hand. Every subsequent step is dependent on modeled objects.



Blender’s all-in-one nature allows the artist to use its sculpting and modeling tools in conjunction. Piero will be form-sculpted first, then retopologized into an animation-friendly mesh.


Texturing
After being built a model must be “painted”. This texturing, or “surfacing”, process is where we introduce proper colors and material qualities that make our model more believable and tangible.



Being a bird Piero is a unique texturing task because he needs to be covered in feathers. We’ll take advantage of Blender’s paint tools and Photoshop to paint our texture maps. A particle hair system will allow us to procedurally grow and groom our feathers.


Rigging
While modeling and animation are perhaps the most coveted CG skill sets, rigging is the narrow bridge-less-traveled that connects them. Just like our human body needs a complex system of bones and joints to make movement possible, our digital model needs a complex system of bones and joints to make animation possible. This is a highly technical and polarizing process requires much more research and practice than artistic instinct.



Piero will be rigged in Blender as an general-purpose armature with full control over wing and tail feathers.


Animation
The art of movement is arguably the most difficult skill set in computer graphics. But don’t tell an animator that – they think highly enough of themselves already!



Jokes aside, good animation requires a hefty combination of practice and talent. With Piero we’ll apply the principles of “The Nine Old Men” to realize his personality in motion.

Post Processing
With the animation finished, our “ingredients” are finally ready to go into the oven! Post Processing begins by rendering our scene into individual frames that make up our entire animation. Once the hours of rendering are finished, we can edit the final shot together in Blender’s compositor.

下载地址(Download):http://www.cgdream.org/thread-106782-1-1.html
CG Cookie Piero – Concept Art Course + Source Files

ReadMe.txt

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12#
paltrow 发表于 2020-8-27 23:29:43 | 只看该作者
感谢楼主分享
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11#
bluesands 发表于 2013-7-2 12:14:11 | 只看该作者
好像很不错的样子啊 下来看看啊
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10#
ffabbwl 发表于 2013-7-2 10:25:16 | 只看该作者
超棒的教程................
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9#
sharkoo 发表于 2013-7-2 09:53:46 | 只看该作者
谢谢LZ分享~~
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8#
sdzfz8504 发表于 2013-7-2 08:25:13 | 只看该作者
这太美妙了值得看
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7#
wu82 发表于 2013-7-2 06:39:50 | 只看该作者
非常感谢你的分享
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6#
车舞狂沙 发表于 2013-7-2 01:30:25 | 只看该作者
谢谢分享。。。支持下。。。
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5#
车舞狂沙 发表于 2013-7-2 01:30:04 | 只看该作者
帅掉渣 谢谢分享!!!
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4#
车舞狂沙 发表于 2013-7-2 01:29:48 | 只看该作者
相当棒啊!!!!
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3#
ypypjay 发表于 2013-7-1 22:54:15 | 只看该作者
谢谢分享!
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2#
wolf黑白灰 发表于 2013-7-1 22:23:30 | 只看该作者
经典的羽毛
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