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Digital Tutors - Introduction to Softimage 2014 | 5.9GB
全面介绍Softimage 2014教程
Duration: 10h 31m
Difficulty Level: Beginner
Project Files: Included
Software used: Softimage 2014
What you will learn
This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage, and help you ease your transition into this very powerful program.
While viewing these lessons, you will have the opportunity to learn from several of the professional Softimage tutors who are part of Digital-Tutors and experts in their subject area.
In the first portion of this tutorial, we will get you familiar with some of the vocabulary and foundational skills that are necessary to begin moving around and working in Softimage. From there, we will explore some of the modeling features found in Softimage, and begin building the vehicle that will serve as our central project for the remainder of this tutorial.
From there, we take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, using the Interactive Creative Environment (ICE) to add particle and smoke dynamics, and finally we learn how to add lights, shadows, and output our final animated sequence.
1. Introduction and project overview 01:59
2. 3D camera navigation in Softimage 06:11
3. Getting familiar with the Softimage interface 08:15
4. Changing the Softimage viewport display 06:38
5. Using memo buttons in Softimage 02:41
6. Setting up your first Softimage project 08:07
7. Selecting and moving 3D objects 09:27
8. Advanced transformation settings in Softimage 09:35
9. Adjusting the rotation centers for geometry 06:55
10. Using the Softimage Render Region tool 05:22
11. Understanding object display layers 05:45
12. Working with Explorer panels in Softimage 06:32
13. Understanding Property Pages in Softimage 08:14
14. Modeling Section Overview 00:55
15. Geometry components in Softimage 07:35
16. Working with component selections 05:34
17. Using the operator stacks 05:13
18. Building the fan shells 09:05
19. Building the fore section 06:28
20. Connecting the fan shell 08:25
21. Filling in the bottom of the shell 07:14
22. Filling in the top of the shell 05:15
23. Modeling the back wings 05:18
24. Building the back fins 07:07
25. Adding the central seam 03:49
26. Modeling a fan blade 08:04
27. Duplicating the fan blades 07:22
28. Building tubes 07:37
29. Converting geometry 05:06
30. Building inner cylinders 08:48
31. Modeling the camera body 07:57
32. Finishing the camera body 04:17
33. Adding the camera lenses 07:13
34. Modeling the camera ring and struts 07:13
35. Detailing the eye area 06:51
36. Adding the eye shells and canopy 07:05
37. Building the landing struts 08:07
38. Adding the back landing struts 05:54
39. Creating a scene hierarchy 08:16
40. Texturing Section Overview 00:47
41. Applying materials to geometry 09:44
42. Controlling texture placement 05:37
43. Creating UVs 10:55
44. Adding color maps to materials 07:03
45. Adding bump maps 06:01
46. Using procedural nodes 05:07
47. Using the Architectural material 09:05
48. Adding transparency 07:40
49. Adding a glow 04:56
50. Rigging Section Overview 00:42
51. Cleaning up the asset and working with groups and models 13:33
52. Modifying an object's pivot and orientation 14:31
53. Setting up control objects 07:48
54. Creating custom parameters 09:23
55. A fast way to connect parameters in Softimage 05:56
56. Expressions 08:40
57. Utilizing the Parameter Connection Editor 15:29
58. Rigging the drone's camera 04:30
59. Creating bone systems in Softimage 07:30
60. Enveloping your geometry 05:06
61. Getting your rig ready for animation 04:01
62. Animation Section Overview 00:35
63. Creating and editing keyframes 10:59
64. The Animation Editor and cycling animation infinitely 13:34
65. Animating an object along a path in Softimage09:07
66. Starting on the flight sequence 09:53
67. Finishing the drone's blocking pass 09:49
68. Polishing the animation 07:36
69. Adding Secondary Action to the animation 07:13
70. Animating the drone's camera 04:36
71. Animating a shot camera 17:28
72. Creating real-time animation previews in Softimage 04:39
73. Dynamics section overview 00:55
74. Emitting ICE particles from geometry 06:14
75. Colliding particles with surfaces 08:17
76. Animating ICE attributes 08:23
77. Controlling the lifespan of our particles 12:07
78. Controlling the rendered appearance of ICE particles 12:21
79. Lighting section overview 00:55
80. Overview of Softimage light types 06:19
81. Common light attributes in Softimage 09:35
82. Rendering shadows from Softimage lights 06:40
83. Controlling the rendered visibility of objects 08:13
84. Setting up the lighting for the final scene 15:40
85. Rendering the final animated sequence 18:24
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