NURBS或非均匀有理基础样条的三维图形建模策略生成曲线,并采用表面是平滑的比是有可能与多边形的一部分。 NURBS建模技术提供了一个彻底的介绍,这种建模工具包。当然解释背后的NURBS原语的基本理论,开始与NURBS曲面和雕刻,然后通过建模工具,用于改进在Maya NURBS模型(项目拼接剪裁和更多)。作者乔治MAESTRI技术覆盖从使用参数线的插入,添加创建的NURBS转换为多边形的弧和文字的细节。 NURBS or non-uniform rational basis splines are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS starting with NURBS primitives and sculpting surfaces and then through the modeling tools (Trim Stitch Project and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail to creating arcs and text to converting NURBS to polygons.