影视动画视频教程
模块: |
建模 |
软件: |
Maya Maya |
讲解: |
英文+无字幕 |
播放时长: |
1h 28m |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
Digital Tutors - 探索Maya 2012 曲线建模教程 - Exploring NURBS in Maya 2012 | 563.2MB
Duration: 1h 28m
Difficulty Level: Beginner
Project Files: Included
Software used: Maya 2012
What you will learn
在这个Maya教程中,我们将讨论我们的建模工作流程中使用NURBS几何的基本知识。 NURBS非均匀有理B样条,但他们是有用得多的名称可能显示一个三维艺术家比。在这一系列的教训,我们会加快速度NURBS几何谈谈一些可以用在我们的建模工作流程的方法。首先,我们将通过谈论的基本NURBS积木和NURBS组件的不同,可以被操纵,以获得我们想要的形状。我们将介绍创建曲线, NURBS对象的框架的方法。然后,我们将探索许多的方法,我们可以用曲线来创建不同类型的NURBS对象,旋转挤压和放样。我们还将讨论利用修剪的曲面来创建复杂的切口,我们将讨论NURBS参数化。此外,我们将着眼于曲线和曲面,布尔值的合并对象,以及混合在一起的多个对象的方法安装和拆卸方式。在这个Maya教程最后,您将有一个更好的主意NURBS几何体是什么,以及如何你可以开始将它集成到您的工作流建模。
In this Maya tutorial we will discuss the basics of using NURBS geometry in our modeling workflow. NURBS stands for Non-Uniform Rational B-Spline, but they are much more useful to a 3d artist than the name might indicate. In this series of lessons we’ll get up to speed on NURBS geometry and talk about some of the ways it can be used in our modeling workflows. We’ll begin by talking about the basic NURBS building blocks and look at the different NURBS components that can be manipulated to get the shapes we want. We'll cover methods for creating curves, the framework of NURBS objects. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving to extruding and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs and we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end of this Maya tutorial, you'll have a better idea of what NURBS geometry is and how you can start to integrate it into your modeling workflow.
|
|