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ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games - FlippedNormals
在电影和游戏的概念雕刻中,您将学习如何从粗糙的基础网格转变为可用于电影行业和游戏的精致概念雕刻。 我们涵盖了整个过程,其中一些章节是实时的,而其他章节则是加速的。 一切都经过适当的叙述,以确保您尽可能多地从中受益。
In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games
ZBrush雕刻电影或游戏概念角色模型教程 - Concept Sculpting for Film and Games