教程时长: 2 hrs. 32 min.
发布日期: February 1, 2012
授课讲师: Antony Ward
使用软件: Maya 2012, Photoshop CS4
教程内容介绍:
在这个Maya教程中,我们将看看渲染,加强女牛仔的性格模式,将准备用于印刷的形象。我们将开始与这些经验教训,从创新发展的最终结果:在玛雅和筒仓建模安东尼沃德教程的女牛仔字符。我们将继续与我们的女牛仔的性格,并带她到一个新的水平。加入色彩,光线和纹理,我们将带给她所有的生活,同时共享一些重要的节省时间的提示。在Maya中开始,我们将探讨如何点燃的场景之前,我们申请和调整一系列的着色,添加飞溅的色彩。然后,我们将输出的各种渲染传递,我们需要移动到Photoshop和提升整体形象。最后,我们将努力在一些细节为我们运用纹理层之前,我们完成她的样子画在她的头发,并添加背景。通过本教程的结尾,你将有良好的照明和渲染在Maya的理解,以及与渲染通道和基于图像的照明工作。你也将在考虑到Photoshop渲染,不使用的的乌布苏或复杂的着色,以提高其外观信心。
In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial. We will continue on with our cowgirl character and take her to the next level. By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips. Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color. We will then output the various render passes we need to move into Photoshop and enhance the overall image. Finally, we will work in some finer details as we apply layers of texture before we complete her look by painting in her hair and adding a background. By the end of this tutorial you will have a good understanding of lighting and rendering in Maya, along with working with render passes and image-based lighting. You will also be confident in taking a render into Photoshop to enhance its look without the use of UVs or complex shaders.