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Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
学习主宰壁球和拉伸技术和动画动态
Learn to dominate the squash and stretch technique and animation dynamics
您可能已经知道 Jose Antonio Martín - 角色 TD 和 Rigger,他曾在 Framestore、MPC、Double Negative 等电影公司工作过,如 Gravity、Terminator Genesis、Suicide Squad 或 Ghost in the shell – 来自其他课程,如动画索具介绍和角色的绑定和变形,我在其中解释了如何创建控制参数以移动动画角色。
You probably already know Jose Antonio Martín -character TD and rigger who has worked for studios like Framestore, MPC, Double Negative in films like Gravity , Terminator Genesis , Suicide Squad or Ghost in the shell – from other courses like Introduction to rigging for animation and Rigging and deformation of a character in which I explained how to create the control parameters to be able to move your animated characters.
在本课程中,它将更进一步,教您改进角色的变形和控制的高级技术,并为他们提供更复杂的功能,以便您想要制作动画的角色或对象真正栩栩如生。 Jose Antonio 将解释动画的一些最重要的原理,例如挤压和拉伸效果,它允许夸大角色的动作和情感效果,从而获得更多卡通效果;以及动态,可以添加到衣服或头发等物品上,节省大量动画时间。
In this course, it goes further, teaching you advanced techniques to improve the deformation and control of your characters and providing them with more complex functionalities so that the character or object you want to animate truly come alive. Jose Antonio will explain some of the most important principles of animation, such as the squash and stretch effect, which allows exaggerating the effects of action and emotion of a character obtaining more cartoon results; and the dynamics, which can be added to items such as clothes or hair, saving a lot of animation time.
关于本课程
About this course
首先,何塞·安东尼奥·马丁 (Jose Antonio Martín) 将谈论他的工作,并教您他自己版本的课程最终项目,以便您了解动画世界中装配所提供的可能性。
To start, Jose Antonio Martín will talk about his work and teach you his own version of the final project of the course so that you can appreciate the possibilities offered by rigging in the world of animation.
然后介绍挤压和拉伸的概念,这是一种工具,可以让您突出角色的动作,以创建通常出现在卡通中的效果。您将从头部开始将此效果应用于您的角色,然后是身体、手臂和腿。
Then introduce the concept of squash and stretch, a tool that will allow you to accentuate the movements of your character to create effects like those that usually appear in cartoons. You will apply this effect to your character starting with the head, then the body, arms and legs.
您将发现并应用到您的角色中,动态曲线也是一种基本效果,可以使头发或衣服的某些部分等元素的运动更加自然。
You will discover and apply in your character, also, the dynamic curves, an essential effect to make more natural the movement of elements such as hair or some parts of clothing.
本课程的项目是什么?
What is this course’s project?
您将在动画角色上应用绑定效果,例如挤压和拉伸以及动态曲线。如果您已经完成了之前的 Jose Antonio Martin 课程,您可以继续使用更高级的效果为同一个角色制作动画。
You will apply rigging effects, such as squash and stretch and dynamic curves, on a character for animation. If you have done the previous Jose Antonio Martin courses you can continue to animate the same character with more advanced effects.
谁可以学?
Who is it for?
骨骼绑定师、动画师、设计师、角色创作者以及任何希望学习骨骼绑定的人。
A riggers, animators, designers, creators of characters and anyone who is looking to complete their training as a rigger.
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika
Maya人物角色骨骼绑定与变形高级教程 - Advanced Techniques for Rigging and Deformation - Domestika