Houdini是娱乐业中最强大的一款软件,可用于制作大片级的视觉效果。与其他软件包不同,你不会看到Houdini有很多可用的插件,你不需要Houdini的插件。
Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini.
胡迪尼提供了所有的工具,艺术家需要创造几乎任何一种效果,你可以想到,所有在基础胡迪尼环境。从它预先构建的货架设置中,你可以获得一个很长的路来创造一个伟大的效果,但我们将主要集中在创建FX钻机从地面上整个讲座,节省使用货架设置。
Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this lecture, using the shelf setups sparingly.
当你从头开始创建自己的装备时,你知道其中的一切,你知道每个节点都做什么,你知道你只添加了完成工作所需的东西,你有了一个更高效的网络。
When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network.
我们将从最基本的开始,在每节课中所学的基础上创建越来越先进的钻机。我们将在wrangle节点中使用很多VEX,但我将为那些编写代码不太舒服的艺术家展示VEX工作流的替代方案,你将在我们进行的过程中学习编码。当你将网络连接在一起时,VOP的节点正在后台编写VEX代码,所以你在创建代码,甚至可能不知道!
We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP’s nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it!
我们将通过示例来探索Houdini,展示如何使用一些最常用的节点,然后创建一些看起来动态但实际上没有模拟任何东西的装备。
We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren’t actually simulating anything.
从那里,我们将进入粒子设置,以适应DOP网络。下一步是检查导线解算器。然后我们将进入RBD的,一些我最喜欢的外汇创造。我们将看到我们从粒子讲座中获得的知识将如何为我们使用子弹求解器创建高级设置提供一个良好的开端。
From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD’s, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver.
在RBD之后,我们进入烟雾和Pyro sims。我将向您展示如何创建自定义字段来操作和控制具有体积的Pyro,并展示如何导入纯点数据来创建字段来直接在DOP网络中控制烟雾和Pyro。
After RBD’s, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network.
然后我们将跳转到Vellum,这是Houdini的一个相对较新的补充,它添加了令人难以置信的工具,用于模拟柔体风格的动力学,例如布料、充气和放气对象、可挤压的对象和可撕裂的对象。
We will then jump into Vellum, a relatively new addition to Houdini that adds incredible tools for simulating softbody style dynamics such as cloth, inflatable and deflating objects, squish-able objects and objects that can tear apart.
我们的最后一节将展示一些使用翻转解算器创建详细飞溅的水和液体的示例,这些水和液体可以从发射器中瞄准,就像花园软管中的水一样。我们将再次看到,当使用pops节点来帮助控制我们的流体时,我们的粒子知识是如何派上用场的。
Our final section will show some examples of using the Flip Solver to create detailed splashing water and liquids that can be aimed out of an emitter like water from a garden hose. We will see how once again, our particle knowledge comes in handy when working with Flip by utilizing pops nodes to help control our fluids.
当你完成本课程时,你将已经学习了Houdini的所有主要领域,这些领域在娱乐业的主要制作工作室中使用最频繁,并且为继续学习Houdini的更高级设置奠定了坚实的基础。
By the time you are finished with this course, you will have learned all the major areas of Houdini that are used the most frequently in major production studios in the entertainment industry and have a solid foundation to continue learning more advanced setups in Houdini.
从初学者到职业人士,任何人都可以从本课程中受益。在胡迪尼的作品中没有一种单一的创作方式,看到其他艺术家的作品总是会发现一种你以前可能不知道的新技巧或方法。
Anyone from a beginner to a working professional can benefit from this course. There is no one single way of creating anything in Houdini, and seeing how other artists work will always reveal a new trick or method you might not have been aware of before.
如果您有兴趣了解如何创建日常生产中使用的真实世界视觉特效钻机,那么这就是适合您的课程。
If you are interested in seeing how to create real world visual FX rigs that are used in production everyday, then this is the course for you.