了解如何与Jose Vega(魔法的高级概念艺术家)一起创建动画的最终背景设计:Netflix动画系列Castlevania的聚会和前背景设计主管。在这个4.5小时的研讨会上,Jose演示了使用Blender和Photoshop作为他选择的工具,借助3D资源创建2D动画背景的速度。从一个粗略的故事板开始,Jose演示了如何在Blender中匹配透视图和遮挡场景,然后添加精细细节,并在Photoshop中结合照片攻击和数字绘画来建立照明。
Learn how to create final background designs for animation with Jose Vega, Senior Concept Artist for Magic: The Gathering and former Background Design Supervisor for the Netflix animated series, Castlevania. In this 4.5-hour workshop, Jose demonstrates the speed at which 2D animation backgrounds can be created with the help of 3D assets, using Blender and Photoshop as his tools of choice. Starting with a rough storyboard, Jose demonstrates how to match a perspective and block out a scene in Blender before adding fine details and establishing the lighting with a combination of photo-bashing and digital painting in Photoshop.
Jose详细介绍了Blender的基础知识,并介绍了如何整合3D资源,以快速填充具有复杂细节和强大轮廓的背景设计。使用KitBash3D的“Neo City”科幻迷你套件,他教授了在Blender中将单个元素从较大模型中分离出来的技术,以创建自己的迷你资产,帮助进一步填充和自定义场景。
Jose details the basics of Blender and covers how to incorporate 3D assets to quickly populate a background design with intricate details and powerful silhouettes. Using the “Neo City” Sci-Fi Mini Kit by KitBash3D, he teaches his techniques for isolating individual elements from larger models in Blender to create your own mini-assets to help populate and customize your scene even further.
接下来,在Blender中介绍照明和纹理,Jose继续掌握完全渲染的场景,包括反射、雾和环境遮挡,并在此过程中分享他的思维过程和技术。最后,他讨论了使用Blender生成的渲染过程来创建alpha通道的个人方法,这些通道有助于在Photoshop中完成最终抛光工作。
Moving on to cover lighting and texturing in Blender, Jose proceeds to master a fully rendered scene complete with reflections, fog, and ambient occlusion, sharing his thought processes and techniques along the way. As the final step in his pipeline, he discusses his personal approach to using render passes generated from Blender to create alpha channels that aid the final polishing work done in Photoshop.
本次研讨会提供的项目文件包括Jose的故事板、进行中的图像以及他最终的多层Photoshop文档。
Project files provided with this workshop include Jose’s storyboards, work-in-progress images, and his final, multi-layered Photoshop document.