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Maya和Zbrush创建恶劣气候地区被风吹的树模型教程 – Foliage Tree Creation in Maya and Zbrush Tutorial ...
使用 Zbrush、Maya 和 Photoshop/Quixel 从头开始创建风吹树的完整过程。展示在 Maya 中使用绘画效果创建基础网格的技术。在 Zbrush 中雕刻和创建树卡和树皮纹理。最后展示了将 Zbrush 雕塑转移到低分辨率游戏引擎友好网格以在 Marmoset 中渲染的工作流程。
A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating tree cards and bark textures in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering in Marmoset.
技能等级 Skill Level
中级,您应该熟悉 Zbrush、Maya、Photoshop 和 Marmoset 的基本菜单和工作流程
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
内容
Contents
– 90 分钟的步行时间,从头开始在 Maya 和 Zbrush 中创建整个树,然后在 Marmoset 中进行最终的低分辨率网格渲染。
– 90 minute walk through covering the entire tree creation from scratch in Maya and Zbrush to final low res mesh render in Marmoset.
– 1080 分辨率
– 1080 Resolution
- 低分辨率游戏就绪树网格
– Low res game ready Tree Mesh
-Zbrush (4R8) 文件
-Zbrush (4R8) files
- 具有绘画效果和树卡组件的 Maya 文件
-Maya files with paint effects and tree card assembly
- 用于分支和草卡的纹理文件
-Texture files For branch and grass cards
-Quixel Photoshop 文件,用于树皮耕种纹理的漫反射、粗糙和法线贴图
-Quixel Photoshop files for diffuse, rough, and normal map for bark tilling texture
–Marmoset web 文件和场景文件(Marmoset Toolbag 3)
–Marmoset web file and scene file (Marmoset Toolbag 3)