影视动画视频教程
模块: |
材质 贴图 |
软件: |
Maya Maya |
讲解: |
英文+中文字幕 |
播放时长: |
1 hrs. 59 min. |
版权: |
本资源来自互联网,仅供学习交流 |
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DT-变形金刚制作流程第五部分机器人贴图绘制 Transforming Robot Vol 5 Robot Texturing
播放时间: 1 hrs. 59 min.
发布日期: April 1, 2012
授课讲师: Eddie Russell
使用软件: MARI 1.4v2
在本教程中,我们将了解我们的改造机器人的机器人形式的纹理的过程。要开始,你应该知道,mari教程,这将侧重于为您提供一个高层次的思维过程,到了我们的机器人绘画纹理一瞥。虽然我们不会专注于绘画每一个中风的纹理,我们将通过每一步走,展示技巧,以及提供洞察到这一进程。这也意味着,如果您使用另一个应用程序的纹理,你仍然会得到这门课程在不同的纹理元素将如何确定和分层方面有价值的信息。本课程将重点选择几何和如何MARI的选择组可以使这更容易开始。从这里,我们将集中讨论奠定了之前加入更多细节,如污垢,铁锈和划痕摄影质地为我们的机器人基地。包裹这门课,我们将学习如何重新调整我们的镜面地图数据的渠道,然后导出这些地图马雷。完成本课程后,你不能只知道如何被漆成纹理映射我们的机器人,但你也获得洞察到背后画他们的思维过程。
In this tutorial we will learn about the process of texturing our transforming robot's robot form. To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we won't focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you’ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI’s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you'll not only know how the texture maps for our robot were painted but you'll also gain insight into the thought process behind painting them.
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