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PFlow制作生物灰化粒子特效教程 - Disassembling a creature with PFlow - Max Cookie
教程大小:135.5MB
视频个数:1个
项目文件:包含
使用软件:3D Studio Max 2012, 3D Studio Max 2013, 3D Studio Max 2014
在这段视频中的3ds Max中,我们将谈论目拆卸使用粒子流完成,但是这一次,我们将专注于粒子何时修改和数据运营商去做。
In this video for 3ds max we’ll talk about mesh disassembling done using Particle Flow, but this time we’ll focus on Particle Skinner modifier and Data Operator to do it.
What we’ll do
在一个拆卸与生物PFLOW教程中,我们将拆解ABIX字符使用粒子流由Pepeland完成。要弄断这捆柴,我们将使用粒子何时修改控制器通过粒子从字符出来。
In Disassembling a creature with PFlow tutorial we’ll disassemble the Abix character done by Pepeland using Particle Flow. To break it in pieces we’ll use Particle Skinner modifier controller by particles coming out from the character.
基本的想法是让所有的粒子在ABIX ,然后让他们在一个程序上的路要走飞行。要选择飞走的粒子,我们将使用一个数据操作,将检查发射器材质颜色的每一个粒子附近,利用它的价值会改变粒子的速度。发射材料将被应用与噪声的动画渐变曲线进行控制,所以我们就可以在一个程序上的方式选择颗粒。所选择的颗粒将被发送到一个新的事件来控制动画和飞行距离的行为。渲染将使用Mental Ray的工作要做。
Basic idea is to have particles all over Abix and then have them flying away in a procedural way. To select the particles flying away, we’ll use a Data Operator that will check the emitter material color near every single particles and using its value it will change the particle speed. Emitter material will be controlled by an animated gradient ramp with noise applied on so we’ll be able to select particles in a procedural way. The selected particles will be sent to a new event to control animation and flying away behaviour. Rendering will be done using Mental Ray.
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