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Run Time: 1h 6m
Release Date: November 18, 2009
Author: Justin Marshall
Required Software: modo 401
在这一系列的课程中,我们将学习如何毛皮可以用来创造一些的影响,可能没有完全显现出来。在整个过程中,我们将探讨某些用途,如使用皮草很大的不同类型的草你的场景。我们也将创造卷须和的刺通过改变我们的皮毛一体材质的一些设置。我们将构建一个的能量爆裂或使用皮草的烟花爆炸,我们也将建立一个很好的厚厚的地毯,我们的室内场景。此外,我们将看看我们如何能够利用内置的毛发,创建地图图像上,创造树木,灌木,或任何数量的应用,我们可以使用精灵的UVS。最后,我们将使用皮草添加一些羽毛,鸟字符,颜色和透明度地图的完成。通过看一些皮毛的替代用途,希望你会得到一些新的想法如何,您可以毛皮创造性地整合到工作流程。
In this series of lessons, we'll learn how Fur can be used to create a number of effects that may not be completely apparent at first. Throughout this course, we'll explore some of those uses like using fur to great different types of grass for your scene. We'll also create tendrils and spines by altering some of our fur material settings. We'll build an energy burst or fireworks explosion using fur and we'll also build a nice thick carpet for our interior scenes. In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications. Finally, we'll use fur to add some feathers to a bird character, complete with color and transparency maps. By looking at some of the alternate uses for fur, hopefully you'll get some new ideas of how you can integrate fur creatively into your workflow.
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