影视动画视频教程
模块: |
特效 |
软件: |
Houdini |
讲解: |
英文+无字幕 |
播放时长: |
- |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
Houdini 13高级流程特效培训视频教程 - Fluids FX using Houdini 13 - CGWorkshops
使用软件:Houdini
项目文件:包含
教程大小:12.8 GB
斯宾塞吕德斯返回与他的新,包装内容霍迪尼过程。这CGWorkshop将带你用胡迪尼来模拟流体,火和烟的水平,将教你要求,生产高品质,动态模拟辅助元素。
Spencer Lueders returns with his new, content packed Houdini course. This CGWorkshop will take you to the next level using Houdini to simulate fluids, fire and smoke and will teach you the secondary elements required to produce high quality, dynamic simulations.
开始与体素的基本知识,您将了解烟解算器,微求解器和火焰兵求解。然后,您将移动到获得胡迪尼的一个坚定的认识FLIP求解,粒子操纵和启发,当工作在自己的模拟项目。
Starting with the basics of voxels you will learn about smoke solvers, micro solvers and the Pyro Solver. You will then move on to gain a firm understanding of the Houdini FLIP Solver, particle manipulation and heuristics while working on your own simulation projects.
本课程将填补快,因为它是与斯宾塞对他的任何以前的,非常成功的CGWorkshops谁合作过的许多学生完美的下一步骤
This course will fill quickly as it is the perfect next-step for the many students who have worked with Spencer on any of his previous, highly successful CGWorkshops
Week 1: Voxel Sounds Like A City In Europe – The Anatomy of a Voxel
Week 2: Where There’s Smoke¨ There’s… – Smoke Solver and Microsolvers
Week 3: Fire! – The Pyro Solver and SOP Solver
Week 4: Is It Me Or Are Particles Still Lazy? – Using Voxel Fields To Manipulate Particles
Week 5: Stuff Which Pertains To Everyday Life – FLIP Fluids
Week 6: More Froth Always Sells A Shot – Generating Secondary Elements
Week 7: You Can Talk The Talk But What About Walking – Simulation Workflows Week 8: CGI Always Looks Plastic – Rendering Fire and Fluids
|
|