inishing the low poly barrel
44. Modeling the front sight
45. Optimizing the frame of the game mesh
46. Creating the low poly cylinder
47. Finishing the low resolution cylinder
48. Modeling the low poly crane
49. Creating the low poly trigger
50. Finishing the game mesh
51. Setting up smoothing groups
52. Finishing the smoothing groups
53. Laying out the UVs of the frame
54. Continuing to layout the UVs of the frame
55. Unwrapping the UVs of the stock
56. Unwrapping the UVs of the main frame
57. Finishing the UVs of the frame
58. Unwrapping the UVs of the barrel
59. Laying out the UVs of the cylinder