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在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut
我们将从屏蔽道具模型开始,使用基本的建模工具来了解我们想让斧头看起来如何。然后,我们将使用斧头进行雕刻以制作高细节网格。从那里,我们将重新拓扑并展开低多边形网格以进行纹理烘焙。我们将使用我们支持的纹理,并进入 Substance Painter 对道具进行纹理化,并进行最终渲染。
We will start by blocking out a model of the prop, with using basic modelling tools to get an idea of how we want to make the axe look. We’ll then take the axe into sculpting to make a high detailed mesh. From there, we will retopologize and unwrap a low poly mesh for texture baking. We’ll use the texture we backed, and go into Substance Painter to texture the prop, and make a final render.
在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut
在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut
在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut
在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut
在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut
在Blender和ZBrush中制作游戏道具斧头3D模型教程 - Making a Fantasy Axe in Blender by Nexttut