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雕刻人类头骨3D模型教程([color=Red]英文字幕[/color]) - Sculpting the Human Skull - Gnomon
了解如何通过主要人物艺术家约翰·威廉·克罗斯兰的综合工作坊雕刻逼真的人类头骨。您将发现如何识别男性和女性头骨之间的差异,并找出人类头骨的关键、关键地标,从而将从ZSphere到最终渲染的造型结合在一起。
Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render.
这个为期5小时的研讨会旨在让您学习Zbrush中的一些基本工具,并准确了解如何使用这些基本工具来操作和创建一个人类头骨,作为您的投资组合的项目。无论您是初学者还是更中级的ZBrush艺术家,本研讨会都将为您提供许多有用的见解,帮助您导航工作流程并提高您的创造性雕刻技能。John还提供了创建可行拓扑的指导,从基本造型开始,到令人印象深刻的复杂几何图形结束。
This 5-hour workshop is designed to enable you to take just a few of the basic tools in ZBrush and understand precisely how to use those foundational basics to manipulate and create a human skull as a project for your portfolio. Whether you’re a beginner or more intermediate ZBrush artist, this workshop will provide many helpful insights into navigating workflows and improving your creative sculpting skills. John also offers guidance for creating workable topology, starting with a basic sculpt and finishing up with impressive, complex geometry.
雕刻完成后,John移到Maya,在那里他工作流程的照明和渲染部分都被覆盖,使用Arnold进行最终渲染。为了生成一个准备好作品集的最终作品,将合成图像放入Photoshop进行最终编辑步骤。
With the sculpt complete, John moves over to Maya where the lighting and rendering parts of his workflow are covered, using Arnold for the final render. To generate a portfolio-ready final artwork, the composite is taken into Photoshop for the final editing steps.
John的ZTL文件提供了所有工作步骤,以及Mayarenderscene和Photoshop PSD文件,详细说明了最终合成所用的所有图层,供您在整个研讨会期间与自己的项目进行比较。
John’s ZTL file is provided with all the working steps, along with his Mayarenderscene and Photoshop PSD file detailing all the layers used for the final composite, for you to compare to your own project throughout the workshop.