影视动画视频教程
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ZBrush |
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Zbrush雕刻头发技术教程 - Sculpting Hair in ZBrush
雕刻的头发一直是高度要求的教程,在本教程介绍了在ZBrush中雕刻的头发。我们将通过简化的形状和获得如何塑造有吸引力的头发的理解。
Sculpting hair has been a highly requested tutorial, In this tutorial an introduction to sculpting hair in ZBrush. We’re going through simplifying the shapes and getting an understanding of how to sculpt appealing hair.
该基地网采用网状提取,然后变成了Dynamesh,这是在使用Zremesher得到一个干净的起点,转身retopoed进行。
The base mesh is made using Mesh Extraction which is then turned into a Dynamesh, which is in turned retopoed using Zremesher to get a clean starting point.
主要的概念是要简化它,它分解成简单的形状,然后再把添加细节。如果你要在一个有吸引力的造型,永不造型全部个人股。首先,你会自己开车疯狂,但它也将是怪异。
The main concept is to simplify it it down into very simple shapes and then adding details afterwards. If you’re going for an appealing sculpt, never sculpt all the individual strand. First off, you’ll drive yourself crazy, but it will also look weird.
我们使用粘土堆积刷(没有阿尔法)对于大多数阻塞,伴随着移动的刷子。一旦一般流程是工作,我们去了其与细节通行证使用标准画笔。您也可以使用dam_standard使某些部分更加清晰。还记得用光滑刷去除讨厌的笔触。
We use the Clay Buildup brush (with no alpha) for most of the blocking, along with the Move brush. Once the general flow is working, we go over it with a details pass using the Standard Brush. You can also use dam_standard to make certain parts sharper. Also remember to use the smooth brush to remove nasty brush strokes.
Some general tips:
- Keep it clean
- Make sure the hair is flowing nicely
- Smooth it out
- Check the silhouette
- Work from general to specific
- Never sculpt all the strands of hair
这是一个相当快速,干净的工作流程,我们希望你会发现它是关系到头发有益的,更多的教程。
This is a fairly quick and clean workflow and we hope you find it to be useful, more tutorials related to Hair.
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