影视动画视频教程
模块: |
建模 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
7小时 2分钟 |
版权: |
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建筑研究之泰姬陵模型制作教程 - Architectural Study - The Taj Mahal - Simply Maya
使用软件:Maya
教程大小:1.17 GB
播放时长:7小时 2分钟
创建体系结构是一个伟大的地方开始使用Maya中的多边形建模的,如果这是一个新的领域给你。在本教程中,我们将构建一个惊人的泰姬陵,中世纪世界的奇迹之一,您将学习如何建立一个工程文件和图像平面以及创建自己的自定义书架。
Creating architecture is a great place to get started with polygon modeling in Maya if this is a new field to you. In this tutorial where we'll build the amazing Taj Mahal, one of the wonders of the medieval world, you will learn how to set up a project file and image planes as well as create your own custom shelf.
本教程是做在一个非常缓慢的步伐,因此很容易与新用户跟随。您将学习如何使用许多像插入循环边,挤出Maya的多边形建模工具,顶点合并和拆分聚工具,以及如何保持良好的边缘间距和边缘增强模型上,以便为它撑起了平滑。使用的技术是有点不寻常的感觉,你会工作创造那么这将被复制周围,形成完整的建筑四分之一的模型,这是什么东西对称模型时,可以是非常有用的,可以为您节省在Maya中建立的建筑可视化,当大量的时间。
The tutorial is done in an extremely slow pace and is therefore easy to follow along with for new users. You'll learn how to use many of Maya's polygon modeling tools like insert edge loop, extrude, merge vertices and split poly tool, as well as how to keep good edge spacing and reinforcing edges on a model in order for it to hold up for smoothing. The technique used is a bit unusual in the sense that you'll work on creating a quarter model which will then be duplicated around to form the complete building, this is something that can be very useful when working on symmetrical models and can save you a lot of time when building architectural visualisations in Maya.
我们将在边缘斜角允许对建筑表面,如何建模拱门和合作,以精确的接缝细节和参考类似泰姬陵建筑的准确表述,并围绕它的尖塔,以及如何保持充分的光反射quaded车型,这是很好的做法。您还将学习一个干净的工作流程,以及如何使用Maya的大纲,让您现场整洁,良好的命名惯例和分组的几何形状,这一点是在任何生产环境非常重要。
We'll look at edge bevels which allow for light reflection on architectural surfaces, how to model arches and work to exact references for seam detail and accurate representations of buildings like Taj Mahal and the minarets that surrounds it, as well as ways to maintain fully quaded models which is good practice. You'll also learn a clean workflow and how to keep your scene tidy with good naming practice and grouped geometry by using Maya's outliner, this is something that is very important in any production environment.
教程详细介绍:
Tutorial Details:
- Creating Architectural Visualisations in Maya
- Detailed Reference Modeling
- Keeping Organized Scenes
- Polygon Modeling Tools
- Correct Edge Spacing
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