这是一个特殊的时刻在每一个数字艺术家的旅程时,渴望设计和建造一个空间海洋的头盔是压倒性的。到时候就是现在。
It's a special time in every Digital Artist's journey when the desire to design and build a space marine's helmet is overwhelming. And that time is now.
由暴雪,迈克·纳什,维塔利Bulgarov,福斯托·德马天尼,和其他伟大的科幻空间海洋设计中得到启发。事实是,硬表面科幻空间,海洋的东西很酷。因此,让我们创造出一些我们自己的!
Take a moment to be inspired by the great sci-fi space marine designs from Blizzard, Mike Nash, Vitaly Bulgarov, Fausto De Martini, and others. The fact is, hard-surface-sci-fi-space-marine stuff is cool. So let’s create some of our own!
What You Will Learn
Sculpting
This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we'll approach the design of a custom helmet with Blender's dynamic topology sculpting along with a useful addon called Sculpt Tools UI. This addon comes with several great tools, but mostly we'll be focusing on two of them:
Grease Cut for to quickly slicing our digital ball into faceted shapes.
Extract Mask for easily generating additional pieces of digital clay.