在这种CINEMA 4D和After Effects教程中,我们将拿起我们留在造型机枪炮塔比赛。
In this CINEMA 4D and After Effects tutorial we'll pick up where we left on the Modeling a Machine Gun Turret course.
我们将首先通过组织我们的模型的层次,开始进入一个Action阶段动画吧。一旦我们完成我们的运动,我们会再继续引用环境,我们魁塔将居住。最后,我们将结束这CINEMA 4D和添加三维数据空值,以帮助我们的担保人得到适当的3D定位与我们的照明设置和发布FX,层和大气层后对培训。
We'll begin by organizing our model’s hierarchy to begin animating it into an action scene. Once we finalize our motion, we'll then continue to reference the environment in which our turret will live. Finally, we'll end this CINEMA 4D and After Effects training by adding 3D data nulls to help ensure we get proper 3D alignment with our lighting set up and post FX, layers, and atmosphere.
本CINEMA 4D的结束和After Effects培训,我们就会-增加了质感,重量轻,到After Effects将呈现给我们的模型补偿。
By the end of this CINEMA 4D and After Effects training, we'll have added texture, light and will have rendered our model to comp into After Effects.