影视动画视频教程
模块: |
绑定 |
软件: |
Maya Maya |
讲解: |
英文+无字幕 |
播放时长: |
53分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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使用软件:Maya
播放时长:53分钟
教程大小:727 MB
项目文件:包含
视频格式:MP4
视频尺寸:1920×1080
在本教程中,我们将添加所有控件构成的手指,也可以通过增加扭转它的能力玩完了腿。同时,我们为每个控件创建的层次结构的优势,我们可以添加的功能层的动画,让他们选择到最好的决定如何,他/她想要的动画。控制的第一级将让动画师带来所有的手指一击。在动画粗加工时出出主意的阻塞阶段让动画师快速创建姿势和简单是非常有用的。控制的第二电平将允许动画构成每个手指或单独的拇指和控制的最终水平将单独构成各指骨。 (指骨是手指或脚趾的单独的骨头)。这些控制2层后者允许动画师细化姿势,如果你需要用手指周围的物体,例如这是必要的。
In this tutorial, we will add all the controls to pose the fingers, and also finish off the leg by adding the ability to twist it. Taking advantage of the hierarchy that we created for each control, we can add layers of functionality for the animator, giving them choices to best decide how he/she wants to animate. The first level of control will let the animator pose all the fingers in one hit. Allowing animators to create poses quickly and simply is very useful during the blocking stage of the animation when roughing out ideas. The second level of control will allow the animator to pose each finger or the thumb individually, and the final level of control will be to individually pose each phalange. (Phalanges are the separate bones of the fingers or toes). These 2 latter layers of control allow the animator to refine the poses, which is necessary if you need to wrap the fingers around objects, for example.
我们将创建一个新的控制家中所有的属性,首先提出了手指,然后通过设置驱动关键工具驱动运动。如果你还没有习惯这个工具,我觉得那一刻已经到来,所以对于尤伯杯水平SDK疯狂的准备。
We will create a new control to house all the attributes to pose the fingers first, and then drive the movement through the Set Driven Key tool. If you have yet to get used to this tool, I think that moment has come, so prepare for über-levels of SDK madness.
所以,用手指在准备好了...
So, with fingers at the ready…
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