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CG Cookie - 在气泡中的金鱼渲染教程 - Rendering a Golfish in a bubble with cycles
在这个公民教程中,我们将看看,走进这金鱼图像的渲染的一些技术。本教程的主要焦点是如何设置的材料和照明。我们也可以做一些建模,纹理绘画,用各种方法来混合材料着色器节点编辑器,并最终建立一个HDR图像来创建一些非常逼真的反射。
In this Citizen tutorial we’re going to look at some of the techniques that went into the rendering of this Goldfish image. The main focus of the tutorial is how to set up the materials and lighting. We will also be doing some modeling, texture painting, using various methods to mix material shaders with the node editor, and finally setting up an HDR image to create some very realistic reflections.
这是一个很好的机会,学习更先进的技巧得到你想要的周期。包括如何使使用的雷能见度选项来控制什么是可见的摄像头和反射,和其他技术。下面的图片看到原始图像,本教程的最终结果。您还可以找到一个免费的鱼鳞质地乔希建立在自己的搅拌机场景的使用是免费的.
This is a great chance to learn more advanced tricks for getting what you want with Cycles. Including how to make use of the Ray Visibility options to control what is visible to the camera and in reflections, and other techniques. Check out the images below to see the original image, the final result of the tutorial. You will also find a free fish scales texture Josh created that is free to use in your own Blender scenes
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