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Maya LT is a 3D modeling and animation tool built especially for game makers, offering a powerful set of creative tools and workflows for asset creation at a fraction of Maya's full price. This course covers the basics of Maya LT 2016, while providing a background in 3D modeling, texturing, and rendering. Author George Maestri reviews the Maya LT interface and workflow, and then shows how to model with polygon meshes and build textures to give your 3D surfaces color and character. He'll also demonstrate how to animate objects and export them to popular gaming engines like Unity.
Maya LT是一个3D建模和动画工具,游戏厂商内置尤其是提供了一套强大的创作工具和工作流程的资产创造在玛雅人的全价的一小部分。本课程涵盖玛雅LT2016年的基础知识,同时提供3D建模,纹理和渲染背景。作者乔治·马斯特里回顾了玛雅LT界面和工作流程,并展示了如何用多边形网格模型,并建立纹理,让您的3D表面的色彩和性格。他还将演示如何动画对象并将其导出到流行的游戏引擎,如Unity。
opics include:
业务处理综合控制包括:
Configuring viewports
视口配置
Selecting objects
选择对象
Rotating, scaling, and pivoting
Working with the Attribute Editor
使用属性编辑器
Organizing scenes with layers
组织场景层
Creating polygonal models
创建的多边形模型
Modeling polygonal meshes
多边形建模网格
Creating materials
创建材料
Applying textures
应用纹理
Animating objects
动画对象
Exporting assets to Maya or Unity
导出Maya或Unity素材
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